godot_voxel/dmc
2019-04-23 23:38:15 +01:00
..
hermite_value.h Added OCTREE_NODE mode to disable adaptivity, effectively providing classic marching cubes 2019-04-23 23:37:26 +01:00
marching_cubes_tables.h Added marching cubes polygonization, almost works but sometimes holes appear 2019-04-20 21:21:45 +01:00
mesh_builder.cpp Count re-used vertices 2019-04-23 00:14:20 +01:00
mesh_builder.h Use Godot Map, std::map doesnt appear to have any advantage 2019-04-23 23:38:15 +01:00
object_pool.h Use object pool to speed up octree construction 2019-04-23 00:47:52 +01:00
octree_utility.h A bit of reorganization and tweaks: 2019-04-21 19:31:35 +01:00
voxel_mesher_dmc.cpp Added OCTREE_NODE mode to disable adaptivity, effectively providing classic marching cubes 2019-04-23 23:37:26 +01:00
voxel_mesher_dmc.h Added OCTREE_NODE mode to disable adaptivity, effectively providing classic marching cubes 2019-04-23 23:37:26 +01:00