Marc Gilleron
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8f349a1c9a
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Moved loading and meshing to 2 threads, will need a few bugfixes
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2018-09-25 00:54:07 +01:00 |
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Marc Gilleron
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126f367c50
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Fix visibility + staying visible in other scenes
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2017-08-28 02:32:23 +02:00 |
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Marc Gilleron
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115e0e2870
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Fixed view distance + dynamic load/unload around viewer
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2017-08-28 01:48:36 +02:00 |
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Marc Gilleron
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dc4f0c5cd1
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Moved VoxelBlock to its own file
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2017-08-20 15:48:55 +02:00 |
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Marc Gilleron
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cb548234fc
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Block size is no longer a constant
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2017-08-20 15:17:54 +02:00 |
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Marc Gilleron
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51596fef95
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Clang-format
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2017-08-13 01:19:39 +02:00 |
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Marc Gilleron
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e74d64335c
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Remove obsolete physics, will be re-implemented later
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2017-08-13 00:11:51 +02:00 |
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Marc Gilleron
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a5a1ded2f3
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Added smooth voxels (untextured at the moment)
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2017-04-06 23:44:11 +02:00 |
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Marc Gilleron
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9cce2aabcb
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Make it easier to edit voxels one by one + a few fixes for that
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2017-03-29 22:36:42 +02:00 |
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Marc Gilleron
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353b32c49a
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Added collision shape generation
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2017-03-26 18:09:37 +02:00 |
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Marc Gilleron
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fa5e419549
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Upgraded to Godot 3.0
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2017-03-25 01:23:36 +01:00 |
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Marc Gilleron
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06a399f932
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Fixed set_voxel() and block force_update_blocks()
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2017-01-05 02:39:40 +01:00 |
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Marc Gilleron
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d3ab015c67
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VoxelBlock is no longer a Reference
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2017-01-03 02:50:19 +01:00 |
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Marc Gilleron
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c38a822664
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Code style
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2017-01-02 02:19:02 +01:00 |
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Marc Gilleron
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8d1c8cc339
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Spaces to tabs
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2017-01-01 04:40:16 +01:00 |
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Marc Gilleron
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8acf40d338
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Unused parameter
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2017-01-01 04:19:36 +01:00 |
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Marc Gilleron
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5662dfde7b
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Added VoxelMap and VoxelTerrain + various fixes
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2016-05-10 01:59:54 +02:00 |
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