Marc Gilleron
|
a0026dbbeb
|
Fix includes
|
2018-09-19 20:25:04 +01:00 |
|
Marc Gilleron
|
cb6de49b96
|
Got rid of SurfaceTool in the cubic mesher, moved cube tables in their own file, tweaked their winding
|
2017-08-19 21:10:31 +02:00 |
|
Marc Gilleron
|
51596fef95
|
Clang-format
|
2017-08-13 01:19:39 +02:00 |
|
Marc Gilleron
|
a5a1ded2f3
|
Added smooth voxels (untextured at the moment)
|
2017-04-06 23:44:11 +02:00 |
|
Marc Gilleron
|
fa5e419549
|
Upgraded to Godot 3.0
|
2017-03-25 01:23:36 +01:00 |
|
Marc Gilleron
|
06a399f932
|
Fixed set_voxel() and block force_update_blocks()
|
2017-01-05 02:39:40 +01:00 |
|
Marc Gilleron
|
c38a822664
|
Code style
|
2017-01-02 02:19:02 +01:00 |
|
Marc Gilleron
|
8d1c8cc339
|
Spaces to tabs
|
2017-01-01 04:40:16 +01:00 |
|
Marc Gilleron
|
e990286b54
|
Removed internal offset from VoxelBuffer and improved Vector3i
|
2016-05-08 02:12:47 +02:00 |
|
Marc Gilleron
|
be630c05be
|
Fixed VoxelBuffer binding mistakes and added fill and copy functions
|
2016-05-05 21:08:52 +02:00 |
|
Marc Gilleron
|
68cf221d1a
|
VoxelBuffer storage is now flat to reduce memory usage and simplify code
|
2016-05-03 00:09:07 +02:00 |
|
Marc Gilleron
|
d1d685124f
|
Added VoxelLibrary, texture coordinates and random stuff
|
2016-05-01 22:20:27 +02:00 |
|
Marc Gilleron
|
1acabf1307
|
Added project: first working prototype, but lots of TODOs
|
2016-05-01 15:00:02 +02:00 |
|