Marc Gilleron
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1b9e7257df
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Clang-format did things
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2019-04-24 01:31:42 +01:00 |
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Marc Gilleron
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b052f7fc2d
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Added try_set_voxel and fix fill_area in cases where the box is out of range
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2018-10-04 23:13:03 +01:00 |
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Marc Gilleron
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115e0e2870
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Fixed view distance + dynamic load/unload around viewer
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2017-08-28 01:48:36 +02:00 |
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Marc Gilleron
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488ca3e6fd
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Fixed Vector3i != operator
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2017-08-28 01:44:12 +02:00 |
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Marc Gilleron
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cb548234fc
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Block size is no longer a constant
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2017-08-20 15:17:54 +02:00 |
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Marc Gilleron
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df13e025ca
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Expose things to the editor, first iteration, might be buggy
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2017-08-15 02:24:52 +02:00 |
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Marc Gilleron
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51596fef95
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Clang-format
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2017-08-13 01:19:39 +02:00 |
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Marc Gilleron
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4a24e28fce
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Blocks updates can be sorted by distance to viewer
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2017-03-28 00:56:01 +02:00 |
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Marc Gilleron
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6235985d80
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Fix compilation
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2017-03-26 18:08:43 +02:00 |
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Marc Gilleron
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fa5e419549
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Upgraded to Godot 3.0
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2017-03-25 01:23:36 +01:00 |
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Marc Gilleron
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8d1c8cc339
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Spaces to tabs
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2017-01-01 04:40:16 +01:00 |
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Marc Gilleron
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ec6acc6b24
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Fixed Vector3i hash (found by ktksgit)
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2017-01-01 03:58:35 +01:00 |
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Marc Gilleron
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fc6172635a
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Fixed Vector3::sort_min_max()
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2016-05-10 02:46:33 +02:00 |
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Marc Gilleron
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5662dfde7b
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Added VoxelMap and VoxelTerrain + various fixes
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2016-05-10 01:59:54 +02:00 |
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Marc Gilleron
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e990286b54
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Removed internal offset from VoxelBuffer and improved Vector3i
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2016-05-08 02:12:47 +02:00 |
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Marc Gilleron
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be630c05be
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Fixed VoxelBuffer binding mistakes and added fill and copy functions
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2016-05-05 21:08:52 +02:00 |
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Marc Gilleron
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68cf221d1a
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VoxelBuffer storage is now flat to reduce memory usage and simplify code
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2016-05-03 00:09:07 +02:00 |
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Marc Gilleron
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1acabf1307
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Added project: first working prototype, but lots of TODOs
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2016-05-01 15:00:02 +02:00 |
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