Commit Graph

18 Commits

Author SHA1 Message Date
Marc Gilleron
1b9e7257df Clang-format did things 2019-04-24 01:31:42 +01:00
Marc Gilleron
b052f7fc2d Added try_set_voxel and fix fill_area in cases where the box is out of range 2018-10-04 23:13:03 +01:00
Marc Gilleron
115e0e2870 Fixed view distance + dynamic load/unload around viewer 2017-08-28 01:48:36 +02:00
Marc Gilleron
488ca3e6fd Fixed Vector3i != operator 2017-08-28 01:44:12 +02:00
Marc Gilleron
cb548234fc Block size is no longer a constant 2017-08-20 15:17:54 +02:00
Marc Gilleron
df13e025ca Expose things to the editor, first iteration, might be buggy 2017-08-15 02:24:52 +02:00
Marc Gilleron
51596fef95 Clang-format 2017-08-13 01:19:39 +02:00
Marc Gilleron
4a24e28fce Blocks updates can be sorted by distance to viewer 2017-03-28 00:56:01 +02:00
Marc Gilleron
6235985d80 Fix compilation 2017-03-26 18:08:43 +02:00
Marc Gilleron
fa5e419549 Upgraded to Godot 3.0 2017-03-25 01:23:36 +01:00
Marc Gilleron
8d1c8cc339 Spaces to tabs 2017-01-01 04:40:16 +01:00
Marc Gilleron
ec6acc6b24 Fixed Vector3i hash (found by ktksgit) 2017-01-01 03:58:35 +01:00
Marc Gilleron
fc6172635a Fixed Vector3::sort_min_max() 2016-05-10 02:46:33 +02:00
Marc Gilleron
5662dfde7b Added VoxelMap and VoxelTerrain + various fixes 2016-05-10 01:59:54 +02:00
Marc Gilleron
e990286b54 Removed internal offset from VoxelBuffer and improved Vector3i 2016-05-08 02:12:47 +02:00
Marc Gilleron
be630c05be Fixed VoxelBuffer binding mistakes and added fill and copy functions 2016-05-05 21:08:52 +02:00
Marc Gilleron
68cf221d1a VoxelBuffer storage is now flat to reduce memory usage and simplify code 2016-05-03 00:09:07 +02:00
Marc Gilleron
1acabf1307 Added project: first working prototype, but lots of TODOs 2016-05-01 15:00:02 +02:00