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04b6bfa88f
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Added in some of the uv calculation stuff from my experimental voxel engine, to maybe help wilth better seeing the changes that I want.
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2019-05-17 20:12:08 +02:00 |
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eec55057c3
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Created more bindings for the library, and reworked the way the voxel getters and setters are bound, so it's more in line with godot's internal classes.
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2019-05-17 18:38:04 +02:00 |
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Marc Gilleron
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1b9e7257df
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Clang-format did things
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2019-04-24 01:31:42 +01:00 |
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Marc Gilleron
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7be5d78e4b
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Removed useless variable
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2017-08-15 21:37:08 +02:00 |
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Marc Gilleron
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df13e025ca
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Expose things to the editor, first iteration, might be buggy
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2017-08-15 02:24:52 +02:00 |
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Marc Gilleron
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51596fef95
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Clang-format
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2017-08-13 01:19:39 +02:00 |
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Marc Gilleron
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05dfddfa20
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Fix type hints in method registration
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2017-08-13 00:10:18 +02:00 |
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Marc Gilleron
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fa5e419549
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Upgraded to Godot 3.0
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2017-03-25 01:23:36 +01:00 |
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Marc Gilleron
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670f46b470
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Added getters
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2017-01-01 05:23:22 +01:00 |
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Marc Gilleron
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8d1c8cc339
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Spaces to tabs
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2017-01-01 04:40:16 +01:00 |
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Marc Gilleron
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ad124f418a
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Facet extraction works with transparent sides
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2016-05-05 02:12:23 +02:00 |
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Marc Gilleron
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d1d685124f
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Added VoxelLibrary, texture coordinates and random stuff
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2016-05-01 22:20:27 +02:00 |
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