mirror of
https://github.com/Relintai/godot_voxel.git
synced 2024-11-19 02:47:18 +01:00
Created more bindings for the library, and reworked the way the voxel getters and setters are bound, so it's more in line with godot's internal classes.
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@ -3,6 +3,9 @@
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VoxelLibrary::VoxelLibrary() :
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Resource(),
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_atlas_size(1) {
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_voxel_editor_count = 0;
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_voxel_editor_page = 0;
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}
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VoxelLibrary::~VoxelLibrary() {
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@ -30,69 +33,27 @@ void VoxelLibrary::load_default() {
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->set_geometry_type(Voxel::GEOMETRY_CUBE);
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}
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// TODO Add a way to add voxels
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bool VoxelLibrary::_set(const StringName &p_name, const Variant &p_value) {
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// if(p_name == "voxels/max") {
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// int v = p_value;
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// _max_count = CLAMP(v, 0, MAX_VOXEL_TYPES);
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// for(int i = _max_count; i < MAX_VOXEL_TYPES; ++i) {
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// _voxel_types[i] = Ref<Voxel>();
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// return true;
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// }
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// } else
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if (p_name.operator String().begins_with("voxels/")) {
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int idx = p_name.operator String().get_slicec('/', 1).to_int();
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if (idx >= 0 && idx < MAX_VOXEL_TYPES) {
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Ref<Voxel> voxel = p_value;
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_voxel_types[idx] = voxel;
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if (voxel.is_valid()) {
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voxel->set_library(Ref<VoxelLibrary>(this));
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voxel->set_id(idx);
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}
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// Note: if the voxel is set to null, we could set the previous one's library reference to null.
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// however it Voxels use a weak reference, so it's not really needed
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return true;
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}
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}
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return false;
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int VoxelLibrary::get_voxel_editor_count() {
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return _voxel_editor_count;
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}
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bool VoxelLibrary::_get(const StringName &p_name, Variant &r_ret) const {
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// if(p_name == "voxels/max") {
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// r_ret = _max_count;
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// return true;
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// } else
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if (p_name.operator String().begins_with("voxels/")) {
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int idx = p_name.operator String().get_slicec('/', 1).to_int();
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if (idx >= 0 && idx < MAX_VOXEL_TYPES) {
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r_ret = _voxel_types[idx];
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return true;
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}
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}
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return false;
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void VoxelLibrary::set_voxel_editor_count(int value) {
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_voxel_editor_count = value;
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}
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void VoxelLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
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//p_list->push_back(PropertyInfo(Variant::INT, "voxels/max"));
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//for(int i = 0; i < _max_count; ++i) {
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for (int i = 0; i < MAX_VOXEL_TYPES; ++i) {
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p_list->push_back(PropertyInfo(Variant::OBJECT, "voxels/" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "Voxel"));
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}
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int VoxelLibrary::get_voxel_editor_page() {
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return _voxel_editor_page;
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}
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void VoxelLibrary::set_voxel_editor_page(int value) {
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if (value < 0 || value > (int)(_voxel_editor_count / ITEMS_PER_PAGE)) {
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return;
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}
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_voxel_editor_page = value;
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}
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void VoxelLibrary::set_atlas_size(int s) {
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ERR_FAIL_COND(s <= 0);
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_atlas_size = s;
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@ -100,26 +61,85 @@ void VoxelLibrary::set_atlas_size(int s) {
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Ref<Voxel> VoxelLibrary::create_voxel(int id, String name) {
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ERR_FAIL_COND_V(id < 0 || id >= MAX_VOXEL_TYPES, Ref<Voxel>());
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Ref<Voxel> voxel(memnew(Voxel));
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voxel->set_library(Ref<VoxelLibrary>(this));
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voxel->set_id(id);
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voxel->set_voxel_name(name);
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_voxel_types[id] = voxel;
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return voxel;
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}
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Ref<Voxel> VoxelLibrary::_get_voxel_bind(int id) {
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void VoxelLibrary::add_voxel(Ref<Voxel> voxel) {
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int index = get_voxel_count();
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ERR_FAIL_COND(index >= MAX_VOXEL_TYPES);
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voxel->set_id(index);
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}
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void VoxelLibrary::set_voxel(int id, Ref<Voxel> voxel) {
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ERR_FAIL_COND(id < 0 || id >= MAX_VOXEL_TYPES);
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voxel->set_id(id);
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_voxel_types[id] = voxel;
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}
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Ref<Voxel> VoxelLibrary::get_voxel(int id) {
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ERR_FAIL_COND_V(id < 0 || id >= MAX_VOXEL_TYPES, Ref<Voxel>());
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return _voxel_types[id];
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}
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void VoxelLibrary::remove_voxel(int id) {
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ERR_FAIL_COND(id < 0 || id >= MAX_VOXEL_TYPES);
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_voxel_types[id] = Ref<Voxel>(NULL);
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}
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void VoxelLibrary::_validate_property(PropertyInfo &property) const {
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String prop = property.name;
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if (prop.begins_with("Voxel_")) {
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int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
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if (frame >= _voxel_editor_count || frame < ITEMS_PER_PAGE * _voxel_editor_page || frame > ITEMS_PER_PAGE * (_voxel_editor_page + 1)) {
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property.usage = 0;
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}
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}
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}
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void VoxelLibrary::_bind_methods() {
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ClassDB::bind_method(D_METHOD("create_voxel", "id", "name"), &VoxelLibrary::create_voxel);
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ClassDB::bind_method(D_METHOD("get_voxel", "id"), &VoxelLibrary::_get_voxel_bind);
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ClassDB::bind_method(D_METHOD("set_atlas_size", "square_size"), &VoxelLibrary::set_atlas_size);
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ClassDB::bind_method(D_METHOD("get_atlas_size"), &VoxelLibrary::get_atlas_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "atlas_size"), "set_atlas_size", "get_atlas_size");
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ClassDB::bind_method(D_METHOD("get_voxel_editor_count"), &VoxelLibrary::get_voxel_editor_count);
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ClassDB::bind_method(D_METHOD("set_voxel_editor_count", "value"), &VoxelLibrary::set_voxel_editor_count);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "voxel_editor_count", PROPERTY_HINT_RANGE, "0," + itos(MAX_VOXEL_TYPES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_voxel_editor_count", "get_voxel_editor_count");
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ClassDB::bind_method(D_METHOD("get_voxel_editor_page"), &VoxelLibrary::get_voxel_editor_page);
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ClassDB::bind_method(D_METHOD("set_voxel_editor_page", "value"), &VoxelLibrary::set_voxel_editor_page);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "voxel_editor_page", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_voxel_editor_page", "get_voxel_editor_page");
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ClassDB::bind_method(D_METHOD("has_voxel", "id"), &VoxelLibrary::has_voxel);
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ClassDB::bind_method(D_METHOD("add_voxel", "voxel"), &VoxelLibrary::add_voxel);
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ClassDB::bind_method(D_METHOD("remove_voxel", "id"), &VoxelLibrary::set_voxel);
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ClassDB::bind_method(D_METHOD("get_voxel_count"), &VoxelLibrary::get_voxel_count);
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ClassDB::bind_method(D_METHOD("get_voxel", "id"), &VoxelLibrary::get_voxel);
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ClassDB::bind_method(D_METHOD("set_voxel", "id", "voxel"), &VoxelLibrary::set_voxel);
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ADD_GROUP("Voxel", "Voxel");
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for (int i = 0; i < MAX_VOXEL_TYPES; ++i) {
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ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "Voxel_" + itos(i), PROPERTY_HINT_RESOURCE_TYPE, "Voxel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_voxel", "get_voxel", i);
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}
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BIND_CONSTANT(MAX_VOXEL_TYPES);
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}
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@ -9,6 +9,7 @@ class VoxelLibrary : public Resource {
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public:
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static const unsigned int MAX_VOXEL_TYPES = 256; // Required limit because voxel types are stored in 8 bits
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static const unsigned int ITEMS_PER_PAGE = 256; //TODO fix saving items that are not on the currently active page
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VoxelLibrary();
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~VoxelLibrary();
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@ -16,28 +17,34 @@ public:
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int get_atlas_size() const { return _atlas_size; }
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void set_atlas_size(int s);
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// Use this factory rather than creating voxels from scratch
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Ref<Voxel> create_voxel(int id, String name);
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void add_voxel(Ref<Voxel> voxel);
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void set_voxel(int id, Ref<Voxel> voxel);
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Ref<Voxel> get_voxel(int id);
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void remove_voxel(int id);
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int get_voxel_count() const;
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void load_default();
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// Internal getters
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int get_voxel_editor_count();
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void set_voxel_editor_count(int value);
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int get_voxel_editor_page();
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void set_voxel_editor_page(int value);
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_FORCE_INLINE_ bool has_voxel(int id) const { return _voxel_types[id].is_valid(); }
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_FORCE_INLINE_ const Voxel &get_voxel_const(int id) const { return **_voxel_types[id]; }
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protected:
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void _validate_property(PropertyInfo &property) const;
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static void _bind_methods();
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bool _set(const StringName &p_name, const Variant &p_value);
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bool _get(const StringName &p_name, Variant &r_ret) const;
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void _get_property_list(List<PropertyInfo> *p_list) const;
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Ref<Voxel> _get_voxel_bind(int id);
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private:
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int _voxel_editor_count;
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int _voxel_editor_page;
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Ref<Voxel> _voxel_types[MAX_VOXEL_TYPES];
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int _atlas_size;
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};
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