godot_voxel/voxel_provider_image.h

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#ifndef HEADER_VOXEL_PROVIDER_IMAGE
#define HEADER_VOXEL_PROVIDER_IMAGE
#include "voxel_provider.h"
#include <core/image.h>
2019-04-24 02:29:47 +02:00
// TODO Rename VoxelProviderHeightmap
// Provides infinite tiling heightmap based on an image
class VoxelProviderImage : public VoxelProvider {
GDCLASS(VoxelProviderImage, VoxelProvider)
public:
VoxelProviderImage();
void set_image(Ref<Image> im);
Ref<Image> get_image() const;
void set_channel(VoxelBuffer::ChannelId channel);
int get_channel() const;
void emerge_block(Ref<VoxelBuffer> p_out_buffer, Vector3i origin_in_voxels);
private:
static void _bind_methods();
private:
Ref<Image> _image;
int _channel;
};
#endif // HEADER_VOXEL_PROVIDER_IMAGE