godot_voxel/voxel_map.cpp

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#include "voxel_map.h"
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#include "core/os/os.h"
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//----------------------------------------------------------------------------
// VoxelBlock
//----------------------------------------------------------------------------
MeshInstance * VoxelBlock::get_mesh_instance(const Node & root) {
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if (mesh_instance_path.is_empty())
return NULL;
Node * n = root.get_node(mesh_instance_path);
if (n == NULL)
return NULL;
return n->cast_to<MeshInstance>();
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}
StaticBody * VoxelBlock::get_physics_body(const Node & root) {
if (mesh_instance_path.is_empty())
return NULL;
Node * n = root.get_node(body_path);
if (n == NULL)
return NULL;
return n->cast_to<StaticBody>();
}
// Helper
VoxelBlock * VoxelBlock::create(Vector3i bpos, Ref<VoxelBuffer> buffer) {
const int bs = VoxelBlock::SIZE;
ERR_FAIL_COND_V(buffer.is_null(), NULL);
ERR_FAIL_COND_V(buffer->get_size() != Vector3i(bs, bs, bs), NULL);
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VoxelBlock * block = memnew(VoxelBlock);
block->pos = bpos;
block->voxels = buffer;
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//block->map = &map;
return block;
}
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VoxelBlock::VoxelBlock(): voxels(NULL) {
}
//----------------------------------------------------------------------------
// VoxelMap
//----------------------------------------------------------------------------
VoxelMap::VoxelMap() : _last_accessed_block(NULL) {
for (unsigned int i = 0; i < VoxelBuffer::MAX_CHANNELS; ++i) {
_default_voxel[i] = 0;
}
}
VoxelMap::~VoxelMap() {
clear();
}
int VoxelMap::get_voxel(Vector3i pos, unsigned int c) {
Vector3i bpos = voxel_to_block(pos);
VoxelBlock * block = get_block(bpos);
if (block == NULL) {
return _default_voxel[c];
}
return block->voxels->get_voxel(pos - block_to_voxel(bpos), c);
}
void VoxelMap::set_voxel(int value, Vector3i pos, unsigned int c) {
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Vector3i bpos = voxel_to_block(pos);
VoxelBlock * block = get_block(bpos);
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if (block == NULL) {
Ref<VoxelBuffer> buffer(memnew(VoxelBuffer));
buffer->create(VoxelBlock::SIZE, VoxelBlock::SIZE, VoxelBlock::SIZE);
buffer->set_default_values(_default_voxel);
block = VoxelBlock::create(bpos, buffer);
set_block(bpos, block);
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}
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block->voxels->set_voxel(value, pos - block_to_voxel(bpos), c);
}
void VoxelMap::set_default_voxel(int value, unsigned int channel) {
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ERR_FAIL_INDEX(channel, VoxelBuffer::MAX_CHANNELS);
_default_voxel[channel] = value;
}
int VoxelMap::get_default_voxel(unsigned int channel) {
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ERR_FAIL_INDEX_V(channel, VoxelBuffer::MAX_CHANNELS, 0);
return _default_voxel[channel];
}
VoxelBlock * VoxelMap::get_block(Vector3i bpos) {
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if (_last_accessed_block && _last_accessed_block->pos == bpos) {
return _last_accessed_block;
}
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VoxelBlock ** p = _blocks.getptr(bpos);
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if (p) {
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_last_accessed_block = *p;
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return _last_accessed_block;
}
return NULL;
}
void VoxelMap::set_block(Vector3i bpos, VoxelBlock * block) {
ERR_FAIL_COND(block == NULL);
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if (_last_accessed_block == NULL || _last_accessed_block->pos == bpos) {
_last_accessed_block = block;
}
_blocks.set(bpos, block);
}
void VoxelMap::set_block_buffer(Vector3i bpos, Ref<VoxelBuffer> buffer) {
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ERR_FAIL_COND(buffer.is_null());
VoxelBlock * block = get_block(bpos);
if (block == NULL) {
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block = VoxelBlock::create(bpos, *buffer);
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set_block(bpos, block);
}
else {
block->voxels = buffer;
}
}
bool VoxelMap::has_block(Vector3i pos) const {
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return /*(_last_accessed_block != NULL && _last_accessed_block->pos == pos) ||*/ _blocks.has(pos);
}
Vector3i g_moore_neighboring_3d[26] = {
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Vector3i(-1,-1,-1),
Vector3i(0,-1,-1),
Vector3i(1,-1,-1),
Vector3i(-1,-1,0),
Vector3i(0,-1,0),
Vector3i(1,-1,0),
Vector3i(-1,-1,1),
Vector3i(0,-1,1),
Vector3i(1,-1,1),
Vector3i(-1,0,-1),
Vector3i(0,0,-1),
Vector3i(1,0,-1),
Vector3i(-1,0,0),
//Vector3i(0,0,0),
Vector3i(1,0,0),
Vector3i(-1,0,1),
Vector3i(0,0,1),
Vector3i(1,0,1),
Vector3i(-1,1,-1),
Vector3i(0,1,-1),
Vector3i(1,1,-1),
Vector3i(-1,1,0),
Vector3i(0,1,0),
Vector3i(1,1,0),
Vector3i(-1,1,1),
Vector3i(0,1,1),
Vector3i(1,1,1),
};
bool VoxelMap::is_block_surrounded(Vector3i pos) const {
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for (unsigned int i = 0; i < 26; ++i) {
Vector3i bpos = pos + g_moore_neighboring_3d[i];
if (!has_block(bpos)) {
return false;
}
}
return true;
}
void VoxelMap::get_buffer_copy(Vector3i min_pos, VoxelBuffer & dst_buffer, unsigned int channel) {
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ERR_FAIL_INDEX(channel, VoxelBuffer::MAX_CHANNELS);
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Vector3i max_pos = min_pos + dst_buffer.get_size();
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Vector3i min_block_pos = voxel_to_block(min_pos);
Vector3i max_block_pos = voxel_to_block(max_pos - Vector3i(1,1,1)) + Vector3i(1,1,1);
ERR_FAIL_COND((max_block_pos - min_block_pos) != Vector3(3, 3, 3));
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Vector3i bpos;
for (bpos.z = min_block_pos.z; bpos.z < max_block_pos.z; ++bpos.z) {
for (bpos.x = min_block_pos.x; bpos.x < max_block_pos.x; ++bpos.x) {
for (bpos.y = min_block_pos.y; bpos.y < max_block_pos.y; ++bpos.y) {
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VoxelBlock * block = get_block(bpos);
if (block) {
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VoxelBuffer & src_buffer = **block->voxels;
Vector3i offset = block_to_voxel(bpos);
// Note: copy_from takes care of clamping the area if it's on an edge
dst_buffer.copy_from(src_buffer, min_pos - offset, max_pos - offset, offset - min_pos, channel);
}
else {
Vector3i offset = block_to_voxel(bpos);
dst_buffer.fill_area(
_default_voxel[channel],
offset - min_pos,
offset - min_pos + Vector3i(VoxelBlock::SIZE,VoxelBlock::SIZE, VoxelBlock::SIZE)
);
}
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}
}
}
}
void VoxelMap::remove_blocks_not_in_area(Vector3i min, Vector3i max) {
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Vector3i::sort_min_max(min, max);
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Vector<Vector3i> to_remove;
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const Vector3i * key = NULL;
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while (key = _blocks.next(key)) {
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VoxelBlock * block_ref = _blocks.get(*key);
ERR_FAIL_COND(block_ref == NULL); // Should never trigger
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if (block_ref->pos.is_contained_in(min, max)) {
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//if (_observer)
// _observer->block_removed(block);
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to_remove.push_back(*key);
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if (block_ref == _last_accessed_block)
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_last_accessed_block = NULL;
}
}
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for (unsigned int i = 0; i < to_remove.size(); ++i) {
_blocks.erase(to_remove[i]);
}
}
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void VoxelMap::clear() {
const Vector3i * key = NULL;
while (key = _blocks.next(key)) {
VoxelBlock * block_ref = _blocks.get(*key);
if(block_ref == NULL) {
OS::get_singleton()->printerr("Unexpected NULL in VoxelMap::clear()");
}
memdelete(block_ref);
}
_blocks.clear();
_last_accessed_block = NULL;
}
void VoxelMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "c"), &VoxelMap::_get_voxel_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "c"), &VoxelMap::_set_voxel_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_default_voxel", "channel"), &VoxelMap::get_default_voxel, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_default_voxel", "value", "channel"), &VoxelMap::set_default_voxel, DEFVAL(0));
ClassDB::bind_method(D_METHOD("has_block", "x", "y", "z"), &VoxelMap::_has_block_binding);
ClassDB::bind_method(D_METHOD("get_buffer_copy", "min_pos", "out_buffer:VoxelBuffer", "channel"), &VoxelMap::_get_buffer_copy_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_block_buffer", "block_pos", "buffer:VoxelBuffer"), &VoxelMap::_set_block_buffer_binding);
ClassDB::bind_method(D_METHOD("voxel_to_block", "voxel_pos"), &VoxelMap::_voxel_to_block_binding);
ClassDB::bind_method(D_METHOD("block_to_voxel", "block_pos"), &VoxelMap::_block_to_voxel_binding);
ClassDB::bind_method(D_METHOD("get_block_size"), &VoxelMap::get_block_size);
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//ADD_PROPERTY(PropertyInfo(Variant::INT, "iterations"), _SCS("set_iterations"), _SCS("get_iterations"));
}
void VoxelMap::_get_buffer_copy_binding(Vector3 pos, Ref<VoxelBuffer> dst_buffer_ref, unsigned int channel) {
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ERR_FAIL_COND(dst_buffer_ref.is_null());
get_buffer_copy(Vector3i(pos), **dst_buffer_ref, channel);
}