godot_translation_editor/CHANGELOG.md
2020-06-15 21:18:32 +01:00

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Changelog
============
This is a high-level changelog for each released versions of the plugin.
For a more detailed list of past and incoming changes, see the commit history.
0.3 - Switch to Godot 3.1
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- Minimal supported version of Godot is now 3.1
- Added support for string prefix
- Added support for JSON and C# files (preferably useful with string prefix)
- Added options in ProjectSettings (category `TranslationEditor`)
- Limited prints to warnings and errors, the rest uses Godot's verbose option
- Typed GDScript is now used in the plugin's codebase
- Fixed `tr()` calls within an str() call not being detected
- Fixed calls to `TranslationServer.translate()` not being detected
- Fixed renaming a string key not marking files as changed
- Fixed window titles not being detected
- Fixed previous extraction results not being cleared when opening the dialog again
- Fixed "clear search" button not updating search results and remaining shown
0.2
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- Added string extractor
- Implemented search
- Implemented string removal
- Fix .po files not being saved with config headers
0.1
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- Released plugin on the asset lib