mirror of
https://github.com/Relintai/godot_translation_editor.git
synced 2024-11-20 08:37:18 +01:00
1.2 KiB
1.2 KiB
Changelog
This is a high-level changelog for each released versions of the plugin. For a more detailed list of past and incoming changes, see the commit history.
0.3 - Switch to Godot 3.1
- Minimal supported version of Godot is now 3.1
- Added support for string prefix
- Added support for JSON and C# files (preferably useful with string prefix)
- Added options in ProjectSettings (category
TranslationEditor
) - Limited prints to warnings and errors, the rest uses Godot's verbose option
- Typed GDScript is now used in the plugin's codebase
- Fixed
tr()
calls within an str() call not being detected - Fixed calls to
TranslationServer.translate()
not being detected - Fixed renaming a string key not marking files as changed
- Fixed window titles not being detected
- Fixed previous extraction results not being cleared when opening the dialog again
- Fixed "clear search" button not updating search results and remaining shown
0.2
- Added string extractor
- Implemented search
- Implemented string removal
- Fix .po files not being saved with config headers
0.1
- Released plugin on the asset lib