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Matthias Stöckli 2017-12-29 14:59:45 +01:00 committed by GitHub
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@ -98,12 +98,12 @@ Please feel free to contribute. Unfortunately, the code base still is not docume
# Known Issues
* The "Rename Class" feature may not properly rename the class file if it still in use
* If you add the item as a child of another node and delete this parent later on, the item itself is also lost. I currently test a workaround where the item manager holds all items in a node hierarchy.
* In some cases, the controls are not correctly resized - pressing "Reload" should usually do the trick though
* There is no support for undo/redo
* Pressing Ctrl+S will not save the data items but the current scene
* Originally, the _data_ singleton was stored automatically in the engine.cfg configuration as soon as the plugin was loaded. This has lead to various issues though. For that reason, _data_ must currently be added manually.
* Internationalization is still lacking
* Under certain circumstances, integers cannot be entered
* There is an issue with the color control whereby the default value indicated in the class is not being taken into account
* No Godot 3 support yet ;)