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https://github.com/Relintai/godot_data_editor.git
synced 2024-11-13 06:27:19 +01:00
Fixed number field regression
Simplified logic of number property fields
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parent
cd56325a52
commit
df907a67dd
@ -132,73 +132,60 @@ func create_bool():
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func create_number():
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if value == null:
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value = 0
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if hint == PROPERTY_HINT_RANGE:
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var control_min = -16777216
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var control_max = 16777216
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var control_step = 0
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if type == TYPE_INT:
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control_step = 1
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else:
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control_step = 0.00001
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if number_of_hints >= 1:
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if not hint_array[0].empty():
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control_min = int(hint_array[0])
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if number_of_hints >= 2:
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if not hint_array[1].empty():
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control_max = int(hint_array[1])
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if number_of_hints >= 3:
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if not hint_array[2].empty():
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control_step = float(hint_array[2])
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# TODO: This does not seem to be exposed in GDScript yet?
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if number_of_hints >= 4 and hint_array[3] == "slider":
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control = HSlider.new()
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control.set_min(control_min)
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control.set_max(control_max)
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control.set_step(control_step)
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control.set_value(value);
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control.connect("value_changed", self, "property_value_changed", [])
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#controlset_size(Size2(110,30)*EDSCALE);
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else:
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control = SpinBox.new()
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control.set_min(control_min)
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control.set_max(control_max)
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control.set_step(control_step)
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control.set_value(value)
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control.connect("value_changed", self, "property_value_changed", [])
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#set_size(Size2(70,35)*EDSCALE);
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elif hint == PROPERTY_HINT_ENUM:
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if hint == PROPERTY_HINT_ENUM:
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control = MenuButton.new()
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for i in range(0, hint_array.size()):
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control.get_popup().add_item(hint_array[i])
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control.set_flat(false)
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# control.set_pos(get_pos())
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control.set_text(control.get_popup().get_item_text(value))
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control.get_popup().connect("item_pressed", self, "int_enum_property_value_changed", [])
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elif hint == PROPERTY_HINT_EXP_EASING:
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control = get_not_yet_supported()
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elif hint == PROPERTY_HINT_FLAGS:
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control = get_not_yet_supported()
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# Range or no hints at all
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else:
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var control_max
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var control_min
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var control_step
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if type == TYPE_INT:
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control_min = -2147483647
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control_max = 2147483647
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control_step = 1
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elif type == TYPE_REAL:
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control_min = -16777216
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control_max = 16777216
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control_step = 0.00001
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# Set minimum, if defined
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if number_of_hints >= 1:
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if not hint_array[0].empty():
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control_min = int(hint_array[0])
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# Set maximum, if defined
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if number_of_hints >= 2:
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if not hint_array[1].empty():
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control_max = int(hint_array[1])
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# Set control step, if defined
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if number_of_hints >= 3:
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if not hint_array[2].empty():
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control_step = float(hint_array[2])
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control = SpinBox.new()
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control.set_value(value);
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if type == TYPE_REAL:
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control.set_min(-16777216)
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control.set_max(16777216)
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control.set_step(0.00001)
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else:
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control.set_max(2147483647)
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control.set_min(-2147483647)
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control.set_step(1)
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control.set_min(control_min)
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control.set_max(control_max)
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control.set_step(control_step)
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control.set_value(value)
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control.get_line_edit().connect("text_changed", self, "property_value_changed", [])
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control.connect("value_changed", self, "property_value_changed", [])
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#control = create_custom_editor_button(value);
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#create_custom_editor(1, 1, 50, ["value"])
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#custom_editor_value_applied()
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func create_string():
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if hint == PROPERTY_HINT_ENUM:
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@ -445,10 +432,11 @@ func set_checkbox_label(value):
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func property_value_changed(value):
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if type == TYPE_INT:
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value = int(value)
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if type == TYPE_REAL:
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elif type == TYPE_REAL:
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value = float(value)
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if type == TYPE_COLOR:
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elif type == TYPE_COLOR:
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value = Color(value)
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if self.value != value:
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self.value = value
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emit_signal("on_property_value_changed", property_name, value)
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@ -132,73 +132,60 @@ func create_bool():
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func create_number():
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if value == null:
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value = 0
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if hint == PROPERTY_HINT_RANGE:
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var control_min = -16777216
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var control_max = 16777216
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var control_step = 0
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if type == TYPE_INT:
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control_step = 1
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else:
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control_step = 0.00001
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if number_of_hints >= 1:
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if not hint_array[0].empty():
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control_min = int(hint_array[0])
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if number_of_hints >= 2:
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if not hint_array[1].empty():
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control_max = int(hint_array[1])
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if number_of_hints >= 3:
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if not hint_array[2].empty():
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control_step = float(hint_array[2])
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# TODO: This does not seem to be exposed in GDScript yet?
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if number_of_hints >= 4 and hint_array[3] == "slider":
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control = HSlider.new()
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control.set_min(control_min)
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control.set_max(control_max)
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control.set_step(control_step)
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control.set_value(value);
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control.connect("value_changed", self, "property_value_changed", [])
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#controlset_size(Size2(110,30)*EDSCALE);
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else:
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control = SpinBox.new()
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control.set_min(control_min)
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control.set_max(control_max)
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control.set_step(control_step)
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control.set_value(value)
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control.connect("value_changed", self, "property_value_changed", [])
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#set_size(Size2(70,35)*EDSCALE);
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elif hint == PROPERTY_HINT_ENUM:
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if hint == PROPERTY_HINT_ENUM:
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control = MenuButton.new()
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for i in range(0, hint_array.size()):
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control.get_popup().add_item(hint_array[i])
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control.set_flat(false)
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# control.set_pos(get_pos())
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control.set_text(control.get_popup().get_item_text(value))
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control.get_popup().connect("item_pressed", self, "int_enum_property_value_changed", [])
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elif hint == PROPERTY_HINT_EXP_EASING:
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control = get_not_yet_supported()
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elif hint == PROPERTY_HINT_FLAGS:
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control = get_not_yet_supported()
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# Range or no hints at all
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else:
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var control_max
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var control_min
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var control_step
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if type == TYPE_INT:
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control_min = -2147483647
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control_max = 2147483647
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control_step = 1
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elif type == TYPE_REAL:
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control_min = -16777216
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control_max = 16777216
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control_step = 0.00001
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# Set minimum, if defined
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if number_of_hints >= 1:
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if not hint_array[0].empty():
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control_min = int(hint_array[0])
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# Set maximum, if defined
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if number_of_hints >= 2:
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if not hint_array[1].empty():
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control_max = int(hint_array[1])
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# Set control step, if defined
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if number_of_hints >= 3:
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if not hint_array[2].empty():
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control_step = float(hint_array[2])
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control = SpinBox.new()
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control.set_value(value);
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if type == TYPE_REAL:
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control.set_min(-16777216)
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control.set_max(16777216)
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control.set_step(0.00001)
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else:
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control.set_max(2147483647)
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control.set_min(-2147483647)
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control.set_step(1)
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control.set_min(control_min)
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control.set_max(control_max)
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control.set_step(control_step)
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control.set_value(value)
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control.get_line_edit().connect("text_changed", self, "property_value_changed", [])
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control.connect("value_changed", self, "property_value_changed", [])
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#control = create_custom_editor_button(value);
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#create_custom_editor(1, 1, 50, ["value"])
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#custom_editor_value_applied()
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func create_string():
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if hint == PROPERTY_HINT_ENUM:
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@ -445,10 +432,11 @@ func set_checkbox_label(value):
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func property_value_changed(value):
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if type == TYPE_INT:
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value = int(value)
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if type == TYPE_REAL:
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elif type == TYPE_REAL:
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value = float(value)
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if type == TYPE_COLOR:
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elif type == TYPE_COLOR:
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value = Color(value)
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if self.value != value:
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self.value = value
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emit_signal("on_property_value_changed", property_name, value)
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