From d5317d0af7987bc36198ea0026a72d1da931fd72 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20St=C3=B6ckli?= Date: Fri, 29 Dec 2017 14:59:45 +0100 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 7443e29..c28fa71 100644 --- a/README.md +++ b/README.md @@ -98,12 +98,12 @@ Please feel free to contribute. Unfortunately, the code base still is not docume # Known Issues * The "Rename Class" feature may not properly rename the class file if it still in use +* If you add the item as a child of another node and delete this parent later on, the item itself is also lost. I currently test a workaround where the item manager holds all items in a node hierarchy. * In some cases, the controls are not correctly resized - pressing "Reload" should usually do the trick though * There is no support for undo/redo * Pressing Ctrl+S will not save the data items but the current scene * Originally, the _data_ singleton was stored automatically in the engine.cfg configuration as soon as the plugin was loaded. This has lead to various issues though. For that reason, _data_ must currently be added manually. * Internationalization is still lacking -* Under certain circumstances, integers cannot be entered * There is an issue with the color control whereby the default value indicated in the class is not being taken into account * No Godot 3 support yet ;)