godot-steering-ai-framework/CHANGELOG.md
2020-02-08 13:34:16 -06:00

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# Changelog #
This document lists new features, improvements, changes, and bug fixes in every release of the add-on.
## Godot Steering AI Framework 1.1 ##
*In development*
### Features ###
- There is now a main scene with a demo picker, so you can select and play any demo on the fly.
### Bug fixes ###
- GSTFollowPath no longer loops back around itself on open paths when `predict_time` is non-zero.
## Godot Steering AI Framework 1.0.0 ##
This is the first major release of the framework. It comes with:
- All the essential steering behaviors: `Arrive`, `AvoidCollisions`, `Blend`, `Cohesion`, `Evade`, `Face`, `Flee`, `FollowPath`, `LookWhereYouGo`, `MatchOrientation`, `Priority`, `Pursue`, `Seek`, `Separation`.
- Group behaviors and detecting neighbors.
- Blending and prioritized behaviors.
- Specialized types to code agents based on physics bodies:
- For 2D games, `KinematicBody2DAgent` and `RigidBody2DAgent`.
- For 3D games, `KinematicBody3DAgent` and `RigidBody3DAgent`.
- 9 Godot demos to learn straight from the code.
### Manual ###
To get started, check out the framework's [manual](https://www.gdquest.com/docs/godot-steering-toolkit/).
There, you can also find the full [code reference](https://www.gdquest.com/docs/godot-steering-toolkit/reference/).
*Note*: we generate the code reference from docstrings in the source code with [GDScript Docs Maker](https://github.com/GDQuest/gdscript-docs-maker).