2020-02-07 20:50:36 +01:00
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# Changelog #
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This document lists new features, improvements, changes, and bug fixes in every release of the add-on.
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2020-02-08 18:54:12 +01:00
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## Godot Steering AI Framework 1.1 ##
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*In development*
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### Features ###
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2020-02-08 20:34:16 +01:00
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- There is now a main scene with a demo picker, so you can select and play any demo on the fly.
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2020-02-08 18:54:12 +01:00
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### Bug fixes ###
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2020-02-08 20:34:16 +01:00
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- GSTFollowPath no longer loops back around itself on open paths when `predict_time` is non-zero.
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2020-02-08 18:54:12 +01:00
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## Godot Steering AI Framework 1.0.0 ##
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2020-02-07 20:50:36 +01:00
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This is the first major release of the framework. It comes with:
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- All the essential steering behaviors: `Arrive`, `AvoidCollisions`, `Blend`, `Cohesion`, `Evade`, `Face`, `Flee`, `FollowPath`, `LookWhereYouGo`, `MatchOrientation`, `Priority`, `Pursue`, `Seek`, `Separation`.
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- Group behaviors and detecting neighbors.
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- Blending and prioritized behaviors.
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- Specialized types to code agents based on physics bodies:
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- For 2D games, `KinematicBody2DAgent` and `RigidBody2DAgent`.
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- For 3D games, `KinematicBody3DAgent` and `RigidBody3DAgent`.
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- 9 Godot demos to learn straight from the code.
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### Manual ###
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To get started, check out the framework's [manual](https://www.gdquest.com/docs/godot-steering-toolkit/).
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There, you can also find the full [code reference](https://www.gdquest.com/docs/godot-steering-toolkit/reference/).
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*Note*: we generate the code reference from docstrings in the source code with [GDScript Docs Maker](https://github.com/GDQuest/gdscript-docs-maker).
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