Commit Graph

11 Commits

Author SHA1 Message Date
Nathan Lovato
bd41d5987c Edit docstrings in src/Behaviors 2020-01-29 10:13:12 -06:00
Francois Belair
4885707145 Improved how the AI looks in Pursue VS Seek demo
They were looking kind of floaty, moving not like spaceships but like
they were on ice. Now they travel along their orientation, towards
where the player is/will be.
2020-01-29 10:04:47 -05:00
Francois Belair
9c87dcf7f0 Fix unknown mangling issue from previous commit
For some reason, github's merge destroyed a lot of newlines, which
broke GSTPath.
2020-01-29 09:26:20 -05:00
Francois Belair
62ad172767 Move class docstring to top of class
For documentation purposes, current tools expect it there.
2020-01-28 23:56:10 -05:00
Nathan Lovato
6276fc0413 Update code reference
Proof and edit docstrings in all the base types and proximity types
Remove docstring for the _init builtin callback
2020-01-27 17:31:10 -06:00
Francois Belair
5f6dd15c0e Add documentation strings for base types 2020-01-27 12:57:51 -05:00
Răzvan C. Rădulescu
f3f40848a1 Update folder structure for FoollowPath Demo 2020-01-16 15:30:55 +02:00
Răzvan C. Rădulescu
1a37b2bee0 Update project to follow GDScript guidelines closer
Used `var variable := 0.0` as discussed in the Godot issue, instead of
`var variable: = 0.0`.

Mostly these are minor/cosmetic changes, but I've also reorganized the
folder structure (naming of folders) to reflect our guidelines, plus
made some minor changes to the demo codes. Still work in progress.
2020-01-16 10:44:44 +02:00
Francois Belair
b325976139 Add path following toy demo 2020-01-15 17:15:40 -05:00
Francois Belair
a01f5d5b2e Clean up and improve group behaviors' code
The first pass was somewhat obtuse and lacked a common class that
differentiated them from behaviors that didn't use Proximities.
2020-01-12 10:24:03 -05:00
Francois Belair
780e6038b8 Add FollowPath behavior 2020-01-12 10:23:51 -05:00