Nathan Lovato
bd41d5987c
Edit docstrings in src/Behaviors
2020-01-29 10:13:12 -06:00
Francois Belair
4885707145
Improved how the AI looks in Pursue VS Seek demo
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They were looking kind of floaty, moving not like spaceships but like
they were on ice. Now they travel along their orientation, towards
where the player is/will be.
2020-01-29 10:04:47 -05:00
Francois Belair
9c87dcf7f0
Fix unknown mangling issue from previous commit
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For some reason, github's merge destroyed a lot of newlines, which
broke GSTPath.
2020-01-29 09:26:20 -05:00
Francois Belair
62ad172767
Move class docstring to top of class
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For documentation purposes, current tools expect it there.
2020-01-28 23:56:10 -05:00
Nathan Lovato
6276fc0413
Update code reference
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Proof and edit docstrings in all the base types and proximity types
Remove docstring for the _init builtin callback
2020-01-27 17:31:10 -06:00
Francois Belair
5f6dd15c0e
Add documentation strings for base types
2020-01-27 12:57:51 -05:00
Răzvan C. Rădulescu
f3f40848a1
Update folder structure for FoollowPath Demo
2020-01-16 15:30:55 +02:00
Răzvan C. Rădulescu
1a37b2bee0
Update project to follow GDScript guidelines closer
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Used `var variable := 0.0` as discussed in the Godot issue, instead of
`var variable: = 0.0`.
Mostly these are minor/cosmetic changes, but I've also reorganized the
folder structure (naming of folders) to reflect our guidelines, plus
made some minor changes to the demo codes. Still work in progress.
2020-01-16 10:44:44 +02:00
Francois Belair
b325976139
Add path following toy demo
2020-01-15 17:15:40 -05:00
Francois Belair
a01f5d5b2e
Clean up and improve group behaviors' code
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The first pass was somewhat obtuse and lacked a common class that
differentiated them from behaviors that didn't use Proximities.
2020-01-12 10:24:03 -05:00
Francois Belair
780e6038b8
Add FollowPath behavior
2020-01-12 10:23:51 -05:00