Francois Belair
192490b757
Make agents multiply acceleration by delta
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This fixes the fact that acceleration wasn't treated as acceleration
over time, but was instant acceleration.
2020-03-03 14:47:03 -05:00
Nathan Lovato
68b85bb234
Format the code using gdformat
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gdformat follows the official style guide, and handles line length and wrapping
lines for us.
2020-02-14 10:35:18 -06:00
Nathan Lovato
6132a0aa25
Refactor the demos to support screen resizing
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Add BackgroudLayer and DemoInterface scenes that we can reuse across demos
Set the game to 2D and extend window modes
Part of #21
2020-02-08 15:40:43 -06:00
Francois Belair
8228694713
Refactor var names for consistency aka min/max
2020-01-22 11:55:49 -05:00
Francois Belair
6e6f27505c
Fix init time setters and export Follow variables
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The use of `not is_inside_tree()` before setting the setting class' value
meant that the starting values would always be the default. Moving the
value setting before checking for tree readiness fixes the issue.
2020-01-16 12:31:02 -05:00
Răzvan C. Rădulescu
f3f40848a1
Update folder structure for FoollowPath Demo
2020-01-16 15:30:55 +02:00