Commit Graph

7 Commits

Author SHA1 Message Date
Francois Belair 4885707145 Improved how the AI looks in Pursue VS Seek demo
They were looking kind of floaty, moving not like spaceships but like
they were on ice. Now they travel along their orientation, towards
where the player is/will be.
2020-01-29 10:04:47 -05:00
Francois Belair 62ad172767 Move class docstring to top of class
For documentation purposes, current tools expect it there.
2020-01-28 23:56:10 -05:00
Nathan Lovato 6276fc0413 Update code reference
Proof and edit docstrings in all the base types and proximity types
Remove docstring for the _init builtin callback
2020-01-27 17:31:10 -06:00
Francois Belair 2d8bdaebd7 Add documentation strings to behaviors 2020-01-27 13:24:05 -05:00
Francois Belair 5f6dd15c0e Add documentation strings for base types 2020-01-27 12:57:51 -05:00
Francois Belair dffec9efa6 Add avoid collisions demo 2020-01-16 17:27:04 -05:00
Răzvan C. Rădulescu 1a37b2bee0 Update project to follow GDScript guidelines closer
Used `var variable := 0.0` as discussed in the Godot issue, instead of
`var variable: = 0.0`.

Mostly these are minor/cosmetic changes, but I've also reorganized the
folder structure (naming of folders) to reflect our guidelines, plus
made some minor changes to the demo codes. Still work in progress.
2020-01-16 10:44:44 +02:00