Francois Belair
62ad172767
Move class docstring to top of class
...
For documentation purposes, current tools expect it there.
2020-01-28 23:56:10 -05:00
Nathan Lovato
6276fc0413
Update code reference
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Proof and edit docstrings in all the base types and proximity types
Remove docstring for the _init builtin callback
2020-01-27 17:31:10 -06:00
Francois Belair
2d8bdaebd7
Add documentation strings to behaviors
2020-01-27 13:24:05 -05:00
Francois Belair
5f6dd15c0e
Add documentation strings for base types
2020-01-27 12:57:51 -05:00
Francois Belair
8228694713
Refactor var names for consistency aka min/max
2020-01-22 11:55:49 -05:00
Francois Belair
dffec9efa6
Add avoid collisions demo
2020-01-16 17:27:04 -05:00
Răzvan C. Rădulescu
f3f40848a1
Update folder structure for FoollowPath Demo
2020-01-16 15:30:55 +02:00
Răzvan C. Rădulescu
1a37b2bee0
Update project to follow GDScript guidelines closer
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Used `var variable := 0.0` as discussed in the Godot issue, instead of
`var variable: = 0.0`.
Mostly these are minor/cosmetic changes, but I've also reorganized the
folder structure (naming of folders) to reflect our guidelines, plus
made some minor changes to the demo codes. Still work in progress.
2020-01-16 10:44:44 +02:00