mirror of
https://github.com/Relintai/godot-steering-ai-framework.git
synced 2024-11-10 00:52:10 +01:00
79 lines
2.5 KiB
Plaintext
79 lines
2.5 KiB
Plaintext
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://src/Steering/Demos/SeekFlee/Player.gd" type="Script" id=1]
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[ext_resource path="res://src/Steering/Demos/SeekFlee/Spawner.gd" type="Script" id=2]
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[ext_resource path="res://src/Steering/Demos/SeekFlee/SeekFleeDemo.gd" type="Script" id=3]
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[ext_resource path="res://src/Steering/Demos/SeekFlee/Seeker.tscn" type="PackedScene" id=4]
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[ext_resource path="res://src/Steering/Demos/SeekFlee/Boundary.gd" type="Script" id=5]
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[ext_resource path="res://src/Steering/Demos/SeekFlee/Coward.tscn" type="PackedScene" id=6]
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[sub_resource type="CircleShape2D" id=1]
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radius = 30.0
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 10, 300 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 512, 10 )
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[node name="SeekFleeDemo" type="Node2D"]
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script = ExtResource( 3 )
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__meta__ = {
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"_editor_description_": "A toy demo to demonstrate the usage for the Seek and Flee steering behaviors."
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}
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[node name="Camera2D" type="Camera2D" parent="."]
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current = true
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[node name="Player" type="KinematicBody2D" parent="."]
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collision_mask = 2
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
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shape = SubResource( 1 )
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[node name="LeftBoundary" type="StaticBody2D" parent="."]
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position = Vector2( -512, 0 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 5 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LeftBoundary"]
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shape = SubResource( 2 )
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[node name="RightBoundary" type="StaticBody2D" parent="."]
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position = Vector2( 512, 0 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 5 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RightBoundary"]
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shape = SubResource( 2 )
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[node name="TopBoundary" type="StaticBody2D" parent="."]
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position = Vector2( 0, -300 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 5 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="TopBoundary"]
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shape = SubResource( 3 )
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[node name="BottomBoundary" type="StaticBody2D" parent="."]
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position = Vector2( 0, 300 )
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collision_layer = 2
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collision_mask = 5
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script = ExtResource( 5 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="BottomBoundary"]
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shape = SubResource( 3 )
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[node name="SeekerSpawner" type="Node2D" parent="."]
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script = ExtResource( 2 )
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agent_scene = ExtResource( 4 )
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[node name="FleeerSpawner" type="Node2D" parent="."]
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script = ExtResource( 2 )
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agent_scene = ExtResource( 6 )
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agent_color = Color( 0.0980392, 0.886275, 0.517647, 1 )
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