Create a toy demo for Seek and Flee behaviors

This commit is contained in:
Francois Belair 2019-12-16 16:14:46 -05:00
parent c00b1242c8
commit 9b02baaba6
10 changed files with 284 additions and 0 deletions

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@ -83,6 +83,33 @@ _global_script_class_icons={
config/name="godot-steering-toolkit"
config/icon="res://icon.png"
[input]
sf_left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
]
}
sf_right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
]
}
sf_up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
]
}
sf_down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
]
}
[rendering]
environment/default_environment="res://default_env.tres"

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@ -0,0 +1,13 @@
extends StaticBody2D
var rect: Rect2
func _ready() -> void:
var extents: = ($CollisionShape2D.shape as RectangleShape2D).extents
rect = Rect2(-extents, extents*2)
func _draw() -> void:
draw_rect(rect, Color.yellowgreen)

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@ -0,0 +1,38 @@
extends KinematicBody2D
onready var radius: = ($CollisionShape2D.shape as CircleShape2D).radius
var agent: SteeringAgent
var player_agent: AgentLocation
var flee: Flee
var accel: = TargetAcceleration.new()
var velocity: = Vector2.ZERO
var speed: float
var color: Color
func _ready() -> void:
agent = SteeringAgent.new()
agent.max_linear_acceleration = speed/10
agent.max_linear_speed = speed
flee = Flee.new(agent, player_agent)
func _draw() -> void:
draw_circle(Vector2.ZERO, radius, color)
func _physics_process(delta: float) -> void:
_update_agent()
accel = flee.calculate_steering(accel)
velocity = (velocity + Vector2(accel.linear.x, accel.linear.y)).clamped(agent.max_linear_speed)
velocity = move_and_slide(velocity)
if velocity.length_squared() > 0:
update()
func _update_agent() -> void:
agent.position = Vector3(global_position.x, global_position.y, 0)

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@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://src/Steering/Demos/SeekFlee/Coward.gd" type="Script" id=1]
[sub_resource type="CircleShape2D" id=1]
[node name="Coward" type="KinematicBody2D"]
collision_layer = 4
collision_mask = 6
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

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@ -0,0 +1,26 @@
extends KinematicBody2D
onready var _radius: = ($CollisionShape2D.shape as CircleShape2D).radius
export var speed: = 150.0
var player_agent: = AgentLocation.new()
func _draw() -> void:
draw_circle(Vector2.ZERO, _radius, Color.red)
func _get_movement() -> Vector2:
return Vector2(Input.get_action_strength("sf_right") - Input.get_action_strength("sf_left"),
Input.get_action_strength("sf_down") - Input.get_action_strength("sf_up"))
func _physics_process(delta: float) -> void:
var movement: = _get_movement()
if movement.length_squared() < 0.01:
return
move_and_slide(movement * speed)
player_agent.position = Vector3(global_position.x, global_position.y, 0)

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@ -0,0 +1,80 @@
[gd_scene load_steps=10 format=2]
[ext_resource path="res://src/Steering/Demos/SeekFlee/Player.gd" type="Script" id=1]
[ext_resource path="res://src/Steering/Demos/SeekFlee/Spawner.gd" type="Script" id=2]
[ext_resource path="res://src/Steering/Demos/SeekFlee/SeekFleeDemo.gd" type="Script" id=3]
[ext_resource path="res://src/Steering/Demos/SeekFlee/Seeker.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/Steering/Demos/SeekFlee/Boundary.gd" type="Script" id=5]
[ext_resource path="res://src/Steering/Demos/SeekFlee/Coward.tscn" type="PackedScene" id=6]
[sub_resource type="CircleShape2D" id=1]
radius = 30.0
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 10, 300 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 512, 10 )
[node name="SeekFleeDemo" type="Node2D"]
script = ExtResource( 3 )
__meta__ = {
"_editor_description_": "A toy demo to demonstrate the usage for the Seek and Flee steering behaviors."
}
[node name="Camera2D" type="Camera2D" parent="."]
current = true
[node name="Player" type="KinematicBody2D" parent="."]
collision_mask = 2
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource( 1 )
[node name="LeftBoundary" type="StaticBody2D" parent="."]
position = Vector2( -512, 0 )
collision_layer = 2
collision_mask = 5
script = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="LeftBoundary"]
shape = SubResource( 2 )
[node name="RightBoundary" type="StaticBody2D" parent="."]
position = Vector2( 512, 0 )
collision_layer = 2
collision_mask = 5
script = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="RightBoundary"]
shape = SubResource( 2 )
[node name="TopBoundary" type="StaticBody2D" parent="."]
position = Vector2( 0, -300 )
collision_layer = 2
collision_mask = 5
script = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="TopBoundary"]
shape = SubResource( 3 )
[node name="BottomBoundary" type="StaticBody2D" parent="."]
position = Vector2( 0, 300 )
collision_layer = 2
collision_mask = 5
script = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="BottomBoundary"]
shape = SubResource( 3 )
[node name="SeekerSpawner" type="Node2D" parent="."]
script = ExtResource( 2 )
agent_scene = ExtResource( 4 )
player = NodePath("../Player")
[node name="FleeerSpawner" type="Node2D" parent="."]
script = ExtResource( 2 )
agent_scene = ExtResource( 6 )
player = NodePath("../Player")
agent_color = Color( 0.0980392, 0.886275, 0.517647, 1 )

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@ -0,0 +1,8 @@
extends Node2D
var camera_boundaries: Rect2
func _init() -> void:
camera_boundaries = Rect2(Vector2.ZERO, Vector2(ProjectSettings["display/window/size/width"], ProjectSettings["display/window/size/height"]))

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@ -0,0 +1,38 @@
extends KinematicBody2D
onready var radius: = ($CollisionShape2D.shape as CircleShape2D).radius
var agent: SteeringAgent
var player_agent: AgentLocation
var seek: Seek
var accel: = TargetAcceleration.new()
var velocity: = Vector2.ZERO
var speed: float
var color: Color
func _ready() -> void:
agent = SteeringAgent.new()
agent.max_linear_acceleration = speed/10
agent.max_linear_speed = speed
seek = Seek.new(agent, player_agent)
func _draw() -> void:
draw_circle(Vector2.ZERO, radius, color)
func _physics_process(delta: float) -> void:
_update_agent()
accel = seek.calculate_steering(accel)
velocity = (velocity + Vector2(accel.linear.x, accel.linear.y)).clamped(agent.max_linear_speed)
velocity = move_and_slide(velocity)
if velocity.length_squared() > 0:
update()
func _update_agent() -> void:
agent.position = Vector3(global_position.x, global_position.y, 0)

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@ -0,0 +1,13 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://src/Steering/Demos/SeekFlee/Seeker.gd" type="Script" id=1]
[sub_resource type="CircleShape2D" id=1]
[node name="Seeker" type="KinematicBody2D"]
collision_layer = 4
collision_mask = 6
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )

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@ -0,0 +1,28 @@
extends Node2D
onready var player_agent: AgentLocation = get_node(player).player_agent
export(PackedScene) var agent_scene: PackedScene
export var agent_count: = 10
export var player: = NodePath()
export var min_speed: = 50.0
export var max_speed: = 125.0
export var agent_color: = Color.blue
func _ready() -> void:
var boundaries: Rect2 = owner.camera_boundaries
randomize()
for i in range(agent_count):
var new_pos: = Vector2(
rand_range(-boundaries.size.x/2, boundaries.size.x/2),
rand_range(-boundaries.size.y/2, boundaries.size.y/2)
)
var agent: = agent_scene.instance()
agent.global_position = new_pos
agent.player_agent = player_agent
agent.speed = rand_range(min_speed, max_speed)
agent.color = agent_color
add_child(agent)