godot-steering-ai-framework/src/Steering/Demos/SeekFlee/SeekFlee.tscn
2020-01-12 10:15:57 -05:00

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[gd_scene load_steps=10 format=2]
[ext_resource path="res://src/Steering/Demos/SeekFlee/Player.gd" type="Script" id=1]
[ext_resource path="res://src/Steering/Demos/SeekFlee/Spawner.gd" type="Script" id=2]
[ext_resource path="res://src/Steering/Demos/SeekFlee/SeekFleeDemo.gd" type="Script" id=3]
[ext_resource path="res://src/Steering/Demos/SeekFlee/Seeker.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/Steering/Demos/SeekFlee/Boundary.gd" type="Script" id=5]
[ext_resource path="res://src/Steering/Demos/SeekFlee/Coward.tscn" type="PackedScene" id=6]
[sub_resource type="CircleShape2D" id=1]
radius = 30.0
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 10, 300 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 512, 10 )
[node name="SeekFleeDemo" type="Node2D"]
script = ExtResource( 3 )
__meta__ = {
"_editor_description_": "A toy demo to demonstrate the usage for the Seek and Flee steering behaviors."
}
[node name="Camera2D" type="Camera2D" parent="."]
current = true
[node name="Player" type="KinematicBody2D" parent="."]
collision_mask = 2
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource( 1 )
[node name="LeftBoundary" type="StaticBody2D" parent="."]
position = Vector2( -512, 0 )
collision_layer = 2
collision_mask = 5
script = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="LeftBoundary"]
shape = SubResource( 2 )
[node name="RightBoundary" type="StaticBody2D" parent="."]
position = Vector2( 512, 0 )
collision_layer = 2
collision_mask = 5
script = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="RightBoundary"]
shape = SubResource( 2 )
[node name="TopBoundary" type="StaticBody2D" parent="."]
position = Vector2( 0, -300 )
collision_layer = 2
collision_mask = 5
script = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="TopBoundary"]
shape = SubResource( 3 )
[node name="BottomBoundary" type="StaticBody2D" parent="."]
position = Vector2( 0, 300 )
collision_layer = 2
collision_mask = 5
script = ExtResource( 5 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="BottomBoundary"]
shape = SubResource( 3 )
[node name="SeekerSpawner" type="Node2D" parent="."]
script = ExtResource( 2 )
agent_scene = ExtResource( 4 )
[node name="FleeerSpawner" type="Node2D" parent="."]
script = ExtResource( 2 )
agent_scene = ExtResource( 6 )
agent_color = Color( 0.0980392, 0.886275, 0.517647, 1 )