godot-steering-ai-framework/project/src/Behaviors/GSTPriority.gd

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# Contains multiple behaviors and returns only the result of the first with non-zero acceleration.
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class_name GSTPriority
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extends GSTSteeringBehavior
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var _behaviors := []
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# The index in the behavior array of the last behavior that was selected.
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var last_selected_index: int
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# The amount of acceleration for a behavior to be considered to have effectively zero acceleration
var zero_threshold: float
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func _init(agent: GSTSteeringAgent, zero_threshold := 0.001).(agent) -> void:
self.zero_threshold = zero_threshold
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# Add a steering `behavior` to the pool of behaviors to consider
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func add(behavior: GSTSteeringBehavior) -> void:
_behaviors.append(behavior)
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# Returns the behavior at the position in the pool referred to by `index`.
# Returns `null` if none were found.
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func get_behavior_at(index: int) -> GSTSteeringBehavior:
if _behaviors.size() > index:
return _behaviors[index]
printerr("Tried to get index " + str(index) + " in array of size " + str(_behaviors.size()))
return null
func _calculate_steering(accel: GSTTargetAcceleration) -> GSTTargetAcceleration:
var threshold_squared := zero_threshold * zero_threshold
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last_selected_index = -1
var size := _behaviors.size()
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if size > 0:
for i in range(size):
last_selected_index = i
var behavior: GSTSteeringBehavior = _behaviors[i]
behavior.calculate_steering(accel)
if accel.get_magnitude_squared() > threshold_squared:
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break
else:
accel.set_zero()
return accel