godot-steering-ai-framework/project/src/Behaviors/GSTMatchOrientation.gd

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# Calculates an angular acceleration to match an agent's orientation to its target's.
# The calculation will attempt to arrive with zero remaining angular velocity.
class_name GSTMatchOrientation
extends GSTSteeringBehavior
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# The target orientation for the behavior to try and match rotations to
var target: GSTAgentLocation
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# The amount of distance in radians for the behavior to consider itself close enough to match
var alignment_tolerance: float
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# The amount of distance in radians from the goal to start slowing down
var deceleration_radius: float
# The amount of time to reach the target velocity
var time_to_reach: float = 0.1
func _init(agent: GSTSteeringAgent, target: GSTAgentLocation).(agent) -> void:
self.target = target
func _match_orientation(acceleration: GSTTargetAcceleration, desired_orientation: float) -> GSTTargetAcceleration:
var rotation := wrapf(desired_orientation - agent.orientation, -PI, PI)
var rotation_size := abs(rotation)
if rotation_size <= alignment_tolerance:
acceleration.set_zero()
else:
var desired_rotation := agent.angular_speed_max
if rotation_size <= deceleration_radius:
desired_rotation *= rotation_size / deceleration_radius
desired_rotation *= rotation / rotation_size
acceleration.angular = (desired_rotation - agent.angular_velocity) / time_to_reach
var limited_acceleration := abs(acceleration.angular)
if limited_acceleration > agent.angular_acceleration_max:
acceleration.angular *= agent.angular_acceleration_max / limited_acceleration
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acceleration.linear = Vector3.ZERO
return acceleration
func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration:
return _match_orientation(acceleration, target.orientation)