godot-steering-ai-framework/project/src/behaviors/GSTMatchOrientation.gd

47 lines
1.5 KiB
GDScript3
Raw Normal View History

extends GSTSteeringBehavior
class_name GSTMatchOrientation
"""
Calculates an angular acceleration to match an agent's orientation to its target's.
The calculation will attempt to arrive with zero remaining angular velocity.
"""
var target: GSTAgentLocation
var alignment_tolerance: float
var deceleration_radius: float
var time_to_reach: float = 0.1
func _init(agent: GSTSteeringAgent, target: GSTAgentLocation).(agent) -> void:
self.target = target
func _match_orientation(acceleration: GSTTargetAcceleration, desired_orientation: float) -> GSTTargetAcceleration:
var rotation: = wrapf(desired_orientation - agent.orientation, -PI, PI)
var rotation_size: = -rotation if rotation < 0 else rotation
if rotation_size <= alignment_tolerance:
acceleration.set_zero()
else:
var desired_rotation: = agent.max_angular_speed
if rotation_size <= deceleration_radius:
desired_rotation *= rotation_size / deceleration_radius
desired_rotation *= rotation / rotation_size
acceleration.angular = (desired_rotation - agent.angular_velocity) / time_to_reach
var limited_acceleration: = -acceleration.angular if acceleration.angular < 0 else acceleration.angular
if limited_acceleration > agent.max_angular_acceleration:
acceleration.angular *= agent.max_angular_acceleration / limited_acceleration
acceleration.linear = Vector3.ZERO
return acceleration
func _calculate_steering(acceleration: GSTTargetAcceleration) -> GSTTargetAcceleration:
return _match_orientation(acceleration, target.orientation)