godot-steering-ai-framework/project/demos/PursueSeek/BoundaryManager.gd

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extends Node2D
# Wraps the ships' positions around the world border.
var _world_bounds: Vector2
func _ready() -> void:
_world_bounds = Vector2(
ProjectSettings["display/window/size/width"],
ProjectSettings["display/window/size/height"]
)
func _physics_process(delta: float) -> void:
for ship in get_children():
ship.position = ship.position.posmodv(_world_bounds)