godot-steering-ai-framework/project/demos
Francois Belair 4885707145 Improved how the AI looks in Pursue VS Seek demo
They were looking kind of floaty, moving not like spaceships but like
they were on ice. Now they travel along their orientation, towards
where the player is/will be.
2020-01-29 10:04:47 -05:00
..
Arrive Refactor var names for consistency aka min/max 2020-01-22 11:55:49 -05:00
AvoidCollisions Refactor var names for consistency aka min/max 2020-01-22 11:55:49 -05:00
Face Refactor var names for consistency aka min/max 2020-01-22 11:55:49 -05:00
FollowPath Refactor var names for consistency aka min/max 2020-01-22 11:55:49 -05:00
GroupBehaviors Refactor var names for consistency aka min/max 2020-01-22 11:55:49 -05:00
PursueSeek Improved how the AI looks in Pursue VS Seek demo 2020-01-29 10:04:47 -05:00
Quickstart Improved how the AI looks in Pursue VS Seek demo 2020-01-29 10:04:47 -05:00
SeekFlee Quick start and reference guides (#7) 2020-01-27 11:39:06 -05:00