godot-steering-ai-framework/project/demos/pursue_vs_seek/PursueVSSeekDemo.tscn

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://demos/pursue_vs_seek/Pursuer.gd" type="Script" id=1]
[ext_resource path="res://demos/pursue_vs_seek/Player.gd" type="Script" id=2]
[ext_resource path="res://demos/pursue_vs_seek/BoundaryManager.gd" type="Script" id=3]
[ext_resource path="res://demos/pursue_vs_seek/PursueVSSeekDemo.gd" type="Script" id=4]
[ext_resource path="res://demos/pursue_vs_seek/GUI.tscn" type="PackedScene" id=5]
[ext_resource path="res://assets/sprites/triangle.png" type="Texture" id=6]
[node name="PursueVSSeekDemo" type="Node2D"]
script = ExtResource( 4 )
__meta__ = {
"_editor_description_": "Toy demo to demonstrate the use of the Pursue contrasted to the more naive Seek steering behavior."
}
start_linear_speed = 150.0
start_linear_accel = 75.0
start_predict_time = 2.0
[node name="BoundaryManager" type="Node2D" parent="."]
script = ExtResource( 3 )
[node name="Player" type="KinematicBody2D" parent="BoundaryManager"]
position = Vector2( 49.2031, 556.936 )
rotation = 1.5708
collision_mask = 2
script = ExtResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Player"]
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
[node name="Sprite" type="Sprite" parent="BoundaryManager/Player"]
modulate = Color( 0.968627, 0.188235, 0.0352941, 1 )
texture = ExtResource( 6 )
[node name="Pursuer" type="KinematicBody2D" parent="BoundaryManager"]
position = Vector2( 868.495, 87.9043 )
collision_layer = 2
script = ExtResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Pursuer"]
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
[node name="Sprite" type="Sprite" parent="BoundaryManager/Pursuer"]
modulate = Color( 0.756863, 0.952941, 0.054902, 1 )
texture = ExtResource( 6 )
[node name="Seeker" type="KinematicBody2D" parent="BoundaryManager"]
position = Vector2( 821.24, 87.9043 )
collision_layer = 2
script = ExtResource( 1 )
use_seek = true
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Seeker"]
polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 )
[node name="Sprite" type="Sprite" parent="BoundaryManager/Seeker"]
modulate = Color( 0.278431, 0.815686, 0.14902, 1 )
texture = ExtResource( 6 )
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[node name="GUI" parent="." instance=ExtResource( 5 )]
margin_right = 309.0