[gd_scene load_steps=7 format=2] [ext_resource path="res://demos/pursue_vs_seek/Pursuer.gd" type="Script" id=1] [ext_resource path="res://demos/pursue_vs_seek/Player.gd" type="Script" id=2] [ext_resource path="res://demos/pursue_vs_seek/BoundaryManager.gd" type="Script" id=3] [ext_resource path="res://demos/pursue_vs_seek/PursueVSSeekDemo.gd" type="Script" id=4] [ext_resource path="res://demos/pursue_vs_seek/GUI.tscn" type="PackedScene" id=5] [ext_resource path="res://assets/sprites/triangle.png" type="Texture" id=6] [node name="PursueVSSeekDemo" type="Node2D"] script = ExtResource( 4 ) __meta__ = { "_editor_description_": "Toy demo to demonstrate the use of the Pursue contrasted to the more naive Seek steering behavior." } start_linear_speed = 150.0 start_linear_accel = 75.0 start_predict_time = 2.0 [node name="BoundaryManager" type="Node2D" parent="."] script = ExtResource( 3 ) [node name="Player" type="KinematicBody2D" parent="BoundaryManager"] position = Vector2( 49.2031, 556.936 ) rotation = 1.5708 collision_mask = 2 script = ExtResource( 2 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Player"] polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 ) [node name="Sprite" type="Sprite" parent="BoundaryManager/Player"] modulate = Color( 0.968627, 0.188235, 0.0352941, 1 ) texture = ExtResource( 6 ) [node name="Pursuer" type="KinematicBody2D" parent="BoundaryManager"] position = Vector2( 868.495, 87.9043 ) collision_layer = 2 script = ExtResource( 1 ) [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Pursuer"] polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 ) [node name="Sprite" type="Sprite" parent="BoundaryManager/Pursuer"] modulate = Color( 0.756863, 0.952941, 0.054902, 1 ) texture = ExtResource( 6 ) [node name="Seeker" type="KinematicBody2D" parent="BoundaryManager"] position = Vector2( 821.24, 87.9043 ) collision_layer = 2 script = ExtResource( 1 ) use_seek = true [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="BoundaryManager/Seeker"] polygon = PoolVector2Array( 0, -32, -24, 32, 24, 32 ) [node name="Sprite" type="Sprite" parent="BoundaryManager/Seeker"] modulate = Color( 0.278431, 0.815686, 0.14902, 1 ) texture = ExtResource( 6 ) [node name="GUI" parent="." instance=ExtResource( 5 )] margin_right = 309.0