godot-steering-ai-framework/project/demos/seek_and_flee/Boundary.gd

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GDScript3
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extends StaticBody2D
# Draws the bounding box of the static body wall.
var rect: Rect2
func _ready() -> void:
var extents: = ($CollisionShape2D.shape as RectangleShape2D).extents
rect = Rect2(-extents, extents*2)
func _draw() -> void:
draw_rect(rect, Color.yellowgreen)