godot-steering-ai-framework/project/demos/arrive/ArriveDemo.gd

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extends Node2D
onready var target: = $Target
onready var arriver: = $Arriver
onready var gui: = $GUI
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export(float, 0, 2000, 40) var max_linear_speed: = 200.0 setget set_max_linear_speed
export(float, 0, 200, 1) var max_linear_accel: = 25.0 setget set_max_linear_accel
export(float, 0, 100, 0.1) var arrival_tolerance: = 20.0 setget set_arrival_tolerance
export(float, 0, 500, 10) var deceleration_radius: = 200.0 setget set_deceleration_radius
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func _ready() -> void:
target.position = arriver.global_position
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func set_arrival_tolerance(value: float) -> void:
arrival_tolerance = value
if arriver:
arriver.arrive.arrival_tolerance = value
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func set_deceleration_radius(value: float) -> void:
deceleration_radius = value
if arriver:
arriver.arrive.deceleration_radius = value
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func set_max_linear_speed(value: float) -> void:
max_linear_speed = value
if arriver:
arriver.agent.max_linear_speed = value
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func set_max_linear_accel(value: float) -> void:
max_linear_accel = value
if arriver:
arriver.agent.max_linear_acceleration = value