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https://github.com/Relintai/godot-steering-ai-framework.git
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0a8551e5c9
Since we don't want to come up with a GUI maintenance system and instead focus on the steering behaviors, all relevant variables have been moved as exported in the main demo script for each toy.
40 lines
1.0 KiB
GDScript
40 lines
1.0 KiB
GDScript
extends Node2D
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onready var target: = $Target
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onready var arriver: = $Arriver
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onready var gui: = $GUI
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export(float, 0, 2000, 40) var max_linear_speed: = 200.0 setget set_max_linear_speed
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export(float, 0, 200, 1) var max_linear_accel: = 25.0 setget set_max_linear_accel
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export(float, 0, 100, 0.1) var arrival_tolerance: = 20.0 setget set_arrival_tolerance
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export(float, 0, 500, 10) var deceleration_radius: = 200.0 setget set_deceleration_radius
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func _ready() -> void:
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target.position = arriver.global_position
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func set_arrival_tolerance(value: float) -> void:
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arrival_tolerance = value
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if arriver:
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arriver.arrive.arrival_tolerance = value
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func set_deceleration_radius(value: float) -> void:
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deceleration_radius = value
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if arriver:
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arriver.arrive.deceleration_radius = value
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func set_max_linear_speed(value: float) -> void:
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max_linear_speed = value
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if arriver:
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arriver.agent.max_linear_speed = value
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func set_max_linear_accel(value: float) -> void:
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max_linear_accel = value
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if arriver:
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arriver.agent.max_linear_acceleration = value
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