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Implement demo for Arrive behavior
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20
project/demos/arrive/Arrive.tscn
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project/demos/arrive/Arrive.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://demos/arrive/Arriver.gd" type="Script" id=1]
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[ext_resource path="res://demos/arrive/ArriveDemo.gd" type="Script" id=2]
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[ext_resource path="res://demos/arrive/Target.gd" type="Script" id=3]
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[sub_resource type="CircleShape2D" id=1]
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radius = 15.0
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[node name="Arrive" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Arriver" type="KinematicBody2D" parent="."]
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script = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Arriver"]
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shape = SubResource( 1 )
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[node name="Target" type="Node2D" parent="."]
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script = ExtResource( 3 )
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project/demos/arrive/ArriveDemo.gd
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project/demos/arrive/ArriveDemo.gd
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extends Node2D
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onready var _target: = $Target
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func draw(location: Vector2) -> void:
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_target.draw(location)
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44
project/demos/arrive/Arriver.gd
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project/demos/arrive/Arriver.gd
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extends KinematicBody2D
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onready var _radius: float = ($CollisionShape2D.shape as CircleShape2D).radius
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onready var _agent: = GSTSteeringAgent.new()
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onready var _target: = GSTAgentLocation.new()
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onready var _arrive: = GSTArrive.new(_agent, _target)
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onready var _accel: = GSTTargetAcceleration.new()
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var _velocity: = Vector2()
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var _drag: = 1.0
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func _ready() -> void:
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_agent.max_linear_acceleration = 10
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_agent.max_linear_speed = 200
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_arrive.arrival_tolerance = 25
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_arrive.deceleration_radius = 225
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func _draw() -> void:
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draw_circle(Vector2.ZERO, _radius, Color.red)
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func _unhandled_input(event: InputEvent) -> void:
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if event is InputEventMouseButton:
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var mb: InputEventMouseButton = event
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if mb.button_index == BUTTON_LEFT and mb.pressed:
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_target.position = Vector3(mb.position.x, mb.position.y, 0)
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owner.draw(Vector2(_target.position.x, _target.position.y))
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func _physics_process(delta: float) -> void:
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_accel = _arrive.calculate_steering(_accel)
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_velocity += Vector2(_accel.linear.x, _accel.linear.y)
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_velocity -= _velocity * _drag * delta
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_velocity = move_and_slide(_velocity)
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_update_agent()
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func _update_agent() -> void:
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_agent.position = Vector3(global_position.x, global_position.y, 0)
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_agent.linear_velocity = Vector3(_velocity.x, _velocity.y, 0)
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14
project/demos/arrive/Target.gd
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project/demos/arrive/Target.gd
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extends Node2D
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var target: = Vector2.ZERO
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func _draw() -> void:
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draw_circle(target, 20, Color(1, 1, 0, 0.25))
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draw_circle(target, 5, Color.yellow)
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func draw(location: Vector2) -> void:
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target = location
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update()
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@ -6,7 +6,6 @@ onready var _cannon: = Rect2(Vector2(-5, 0), Vector2(10, -_radius*2))
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onready var _agent: = GSTSteeringAgent.new()
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onready var _accel: = GSTTargetAcceleration.new()
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var _angular_velocity: = 0.0
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var _angular_drag: = 1.0
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var _face: GSTFace
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@ -19,6 +19,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://src/behaviors/GSTArrive.gd"
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}, {
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"base": "GSTSteeringBehavior",
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"class": "GSTBlend",
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"language": "GDScript",
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"path": "res://src/behaviors/GSTBlend.gd"
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}, {
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"base": "GSTPursue",
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"class": "GSTEvade",
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"language": "GDScript",
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@ -45,6 +50,11 @@ _global_script_classes=[ {
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"path": "res://src/behaviors/GSTMatchOrientation.gd"
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}, {
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"base": "GSTSteeringBehavior",
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"class": "GSTPriority",
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"language": "GDScript",
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"path": "res://src/behaviors/GSTPriority.gd"
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}, {
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"base": "GSTSteeringBehavior",
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"class": "GSTPursue",
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"language": "GDScript",
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"path": "res://src/behaviors/GSTPursue.gd"
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@ -77,11 +87,13 @@ _global_script_classes=[ {
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_global_script_class_icons={
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"GSTAgentLocation": "",
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"GSTArrive": "",
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"GSTBlend": "",
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"GSTEvade": "",
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"GSTFace": "",
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"GSTFlee": "",
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"GSTLookWhereYouGo": "",
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"GSTMatchOrientation": "",
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"GSTPriority": "",
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"GSTPursue": "",
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"GSTSeek": "",
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"GSTSteeringAgent": "",
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