Ignacio Etcheverry
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33622ee670
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offsets-tool: new location and OSXCross support
Also fixed:
- 'os_utils.find_executable' was not working.
- Wrong macOS OSXCross tool prefix (was using target arch instead of host arch).
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2020-04-16 15:28:28 +02:00 |
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Ignacio Etcheverry
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27b5523a2d
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Wait and check for exit code when running 'patch'
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2020-04-06 14:51:18 +02:00 |
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Ignacio Etcheverry
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e8ce81bf23
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Add iOS build script and fix builds with OSXCROSS
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2020-03-11 01:26:05 +01:00 |
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Ignacio Etcheverry
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2f0a47c7ed
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BCL: Fix net_4_x build for Windows
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2020-01-29 12:27:35 +01:00 |
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Ignacio Etcheverry
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7e3e21defc
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Add patch from Unity fork to fix TLS re-attachment
See: https://github.com/godotengine/godot/issues/33735
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2020-01-21 15:17:42 +01:00 |
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Ignacio Etcheverry
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ee54822600
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Add custom AndroidEnvironment class for Godot
The monodroid BCL expects to find this class in 'Mono.Android.dll'. We're not using Xamarin.Android (at least not for now) so we need a replacement.
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2019-12-04 15:15:25 +01:00 |
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Ignacio Etcheverry
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09fbbb7d61
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Add build scripts for WASM, AOT cross-compilers, BCL and desktop
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2019-11-10 04:58:04 +01:00 |
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