Add patch from Unity fork to fix TLS re-attachment

See: https://github.com/godotengine/godot/issues/33735
This commit is contained in:
Ignacio Etcheverry 2020-01-21 15:17:08 +01:00
parent 710b275fbf
commit 7e3e21defc
2 changed files with 21 additions and 1 deletions

View File

@ -0,0 +1,19 @@
diff --git a/mono/mini/debugger-agent.c b/mono/mini/debugger-agent.c
index df6329391df..05f30d5b4dc 100644
--- a/mono/mini/debugger-agent.c
+++ b/mono/mini/debugger-agent.c
@@ -4088,8 +4088,12 @@ thread_startup (MonoProfiler *prof, uintptr_t tid)
}
tls = (DebuggerTlsData *)mono_native_tls_get_value (debugger_tls_id);
- g_assert (!tls);
- // FIXME: Free this somewhere
+ if (tls) {
+ if (!tls->terminated) {
+ MONO_GC_UNREGISTER_ROOT(tls->thread);
+ }
+ g_free (tls);
+ }
tls = g_new0 (DebuggerTlsData, 1);
MONO_GC_REGISTER_ROOT_SINGLE (tls->thread, MONO_ROOT_SOURCE_DEBUGGER, NULL, "Debugger Thread Reference");
tls->thread = thread;

View File

@ -26,7 +26,8 @@ def main(raw_args):
mono_source_root = args.mono_sources
patches = [
'fix-mono-android-tkill.diff'
'fix-mono-android-tkill.diff',
'mono-dbg-agent-clear-tls-instead-of-abort.diff'
]
from subprocess import Popen