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https://github.com/Relintai/godot-mono-builds.git
synced 2024-11-12 10:25:10 +01:00
41 lines
1.1 KiB
Python
Executable File
41 lines
1.1 KiB
Python
Executable File
#!/usr/bin/python
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def main(raw_args):
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import cmd_utils
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import os
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import os.path
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from os_utils import get_emsdk_root
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parser = cmd_utils.build_arg_parser(description='Apply patches to the Mono source tree')
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default_help = 'default: %(default)s'
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mono_sources_default = os.environ.get('MONO_SOURCE_ROOT', '')
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if mono_sources_default:
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parser.add_argument('--mono-sources', default=mono_sources_default, help=default_help)
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else:
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parser.add_argument('--mono-sources', required=True)
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args = parser.parse_args(raw_args)
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this_script_dir = os.path.dirname(os.path.realpath(__file__))
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patches_dir = os.path.join(this_script_dir, 'files', 'patches')
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mono_source_root = args.mono_sources
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patches = [
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'fix-mono-android-tkill.diff',
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'mono-dbg-agent-clear-tls-instead-of-abort.diff'
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]
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from subprocess import Popen
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for patch in patches:
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proc = Popen('bash -c \'patch -N -p1 < %s; exit 0\'' % os.path.join(patches_dir, patch), cwd=mono_source_root, shell=True)
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if __name__ == '__main__':
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from sys import argv
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main(argv[1:])
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