Commit Graph

11 Commits

Author SHA1 Message Date
Ignacio Etcheverry
2f0a47c7ed BCL: Fix net_4_x build for Windows 2020-01-29 12:27:35 +01:00
Ignacio Etcheverry
7e3e21defc Add patch from Unity fork to fix TLS re-attachment
See: https://github.com/godotengine/godot/issues/33735
2020-01-21 15:17:42 +01:00
Ignacio Etcheverry
710b275fbf BCL: Remove pdb files and aot modules
We don't need to ship with them so we can save some space this way.
We added an option in case someone wants to keep the pdb files:
	`--remove-pdb=False`
2019-12-19 17:19:53 +01:00
Ignacio Etcheverry
ee54822600 Add custom AndroidEnvironment class for Godot
The monodroid BCL expects to find this class in 'Mono.Android.dll'. We're not using Xamarin.Android (at least not for now) so we need a replacement.
2019-12-04 15:15:25 +01:00
Ignacio Etcheverry
bd129da22b bcl: Run autogen if needed 2019-11-15 21:54:40 +01:00
Ignacio Roldán Etcheverry
6842f35540 wasm: Support finding 'driver.c' in its old location 2019-11-14 16:28:18 +01:00
Ignacio Etcheverry
b4e08a3d35 Fixes
Fixed missing make install data (etc dirs).
Add option to build desktop runtime with llvm.
Made some progress to support osxcross. Still not working.
2019-11-13 21:09:19 +01:00
Ignacio Etcheverry
09fbbb7d61 Add build scripts for WASM, AOT cross-compilers, BCL and desktop 2019-11-10 04:58:04 +01:00
Ignacio Etcheverry
9efec19e6b Fix android sdk's cmake version autodetect
StrictVersion was failing with 3.10.4988404. Use LooseVersion instead.
2019-07-08 15:27:27 +02:00
Ignacio Etcheverry
5ff3e54b84 Add Android instructions to the README 2019-07-04 22:56:29 +02:00
Ignacio Etcheverry
1d00c2b489 Add README, LICENSE and Android build script 2019-07-04 18:01:26 +02:00