Commit Graph

86 Commits

Author SHA1 Message Date
lawnjelly 7604a5ec04
Update README.md 2019-10-14 15:43:12 +01:00
lawnjelly 8eb796919d
Update README.md 2019-10-09 11:34:57 +01:00
lawnjelly 0a4f14b6c9
Preliminary lighting support 2019-10-09 11:33:19 +01:00
lawnjelly 09dd7e90d7
Update README.md 2019-10-03 11:09:37 +01:00
lawnjelly b510a2a5ca
Update README.md 2019-10-03 11:08:12 +01:00
lawnjelly 1e9152c69f
Update README.md 2019-09-27 15:49:57 +01:00
lawnjelly ef9723744b
Precalced shadow casters working 2019-09-26 18:33:40 +01:00
lawnjelly 47fc1fa319
Starting to optimize shadow caster list 2019-09-26 08:53:15 +01:00
lawnjelly 7dd45301fa
SOB render list working (finally!) 2019-09-25 16:45:09 +01:00
lawnjelly 15ab53250d
Shadow caster list working 2019-09-25 16:35:14 +01:00
lawnjelly 561aa566b8
Continuing conversion to sob list 2019-09-25 12:54:53 +01:00
lawnjelly 02184f2022
Mid conversion to render sob list 2019-09-25 12:28:22 +01:00
lawnjelly 7f5eb565e1
Improved pool 2019-09-25 07:48:35 +01:00
lawnjelly 805b6153b6
SOB visibility to bitflags 2019-09-24 19:05:33 +01:00
lawnjelly fe83f1374e
Refactoring SOBs out of lrooms 2019-09-24 18:56:46 +01:00
lawnjelly eca14bea42
Add files via upload 2019-09-24 18:33:55 +01:00
lawnjelly 077c9ac13b
Update README.md 2019-09-24 15:49:32 +01:00
lawnjelly 9e7b392651
Culling via layers
Changed culling to via the Godot layers mechanism, as a hack to allow shadows.
2019-09-24 15:37:38 +01:00
lawnjelly 6795a2e05d
Update INSTRUCTIONS.md 2019-09-23 14:51:55 +01:00
lawnjelly 02145e28a2
Update INSTRUCTIONS.md 2019-09-23 12:33:50 +01:00
lawnjelly ffacafce72
Update README.md 2019-09-23 12:32:09 +01:00
lawnjelly cd4deb39e3
Visual debugging of room bounds 2019-09-23 12:31:26 +01:00
lawnjelly ebff0a04e7
Update README.md 2019-09-23 11:29:07 +01:00
lawnjelly b774f54022
Add files via upload 2019-09-23 11:27:57 +01:00
lawnjelly ab3678cd32
Update README.md 2019-09-23 11:22:47 +01:00
lawnjelly e032f66c2e
Update INSTRUCTIONS.md 2019-09-23 11:20:02 +01:00
lawnjelly d9822e7037
Debug lines to show clipping planes to portals 2019-09-23 11:14:41 +01:00
lawnjelly 024aef2a1e
Update INSTRUCTIONS.md 2019-09-23 08:37:02 +01:00
lawnjelly c9bd4d0a9f
Update README.md 2019-09-23 07:45:11 +01:00
lawnjelly 33543f1568
Update README.md 2019-09-18 13:33:19 +01:00
lawnjelly f5f300469d
Update README.md 2019-09-18 13:32:39 +01:00
lawnjelly 3df9e1e1b5
Update TUTORIAL.md 2019-09-18 13:28:31 +01:00
lawnjelly 6c02ab9235
Update TUTORIAL.md 2019-09-18 13:26:14 +01:00
lawnjelly 791d8709a7
Update TUTORIAL.md 2019-09-18 13:22:57 +01:00
lawnjelly 033fcfefed
Add files via upload 2019-09-18 13:19:14 +01:00
lawnjelly fdb14daf96
Update TUTORIAL.md 2019-09-18 12:42:23 +01:00
lawnjelly 3970428c6e
Add files via upload 2019-09-18 12:27:01 +01:00
lawnjelly 0e1fb899e4
Update TUTORIAL.md 2019-09-18 11:59:51 +01:00
lawnjelly e3f2feb787
Create TUTORIAL.md 2019-09-18 11:48:02 +01:00
lawnjelly 75b20b07a7
Update INSTRUCTIONS.md 2019-09-18 11:46:53 +01:00
lawnjelly 5a7e2b66ab
Update INSTRUCTIONS.md 2019-09-18 11:45:40 +01:00
lawnjelly 9a8bafd7dc
Update INSTRUCTIONS.md 2019-09-18 11:29:48 +01:00
lawnjelly 9a9bd101ea
Update INSTRUCTIONS.md 2019-09-18 11:13:59 +01:00
lawnjelly 487363a020
More debugging support
Can activate and deactive lportal now.
Debugging visibility for a frame can be requested.
Level of logging can be selected.
2019-09-18 11:04:02 +01:00
lawnjelly 93894885a7
Update INSTRUCTIONS.md 2019-09-17 20:51:32 +01:00
lawnjelly acafebb3ec
Update INSTRUCTIONS.md 2019-09-17 14:38:22 +01:00
lawnjelly 1a47489775
Update README.md 2019-09-17 14:31:37 +01:00
lawnjelly 7515bda46c
Optional convex hull bound for rooms
And also moved to a unity build.
2019-09-17 14:30:31 +01:00
lawnjelly ee06557f37
Update INSTRUCTIONS.md 2019-09-17 09:40:10 +01:00
lawnjelly 5969d06e08
Search for statics within rooms is now recursive
Statics can now be in hierarchies in rooms instead of expecting meshes hanging directly from the room.
2019-09-17 09:32:18 +01:00