Update OSX instructions for new template location

This commit is contained in:
Rémi Verschelde 2016-11-30 11:43:19 +01:00 committed by GitHub
parent 1536f754e6
commit 62051661a0
1 changed files with 3 additions and 2 deletions

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@ -30,13 +30,14 @@ runs without any dependencies. Executing it will bring up the project
manager.
To create an .app like in the official builds, you need to use the template
located in ``tools/Godot.app``. Typically:
located in ``tools/dist/osx_tools.app``. Typically (for a "fat" binary that
supports both 32-bit and 64-bit architectures):
::
user@host:~/godot$ cp -r tools/dist/osx_tools.app ./Godot.app
user@host:~/godot$ mkdir -p Godot.app/Contents/MacOS
user@host:~/godot$ cp bin/godot.osx.opt.tools.64 Godot.app/Contents/MacOS/Godot
user@host:~/godot$ cp bin/godot.osx.opt.tools.fat Godot.app/Contents/MacOS/Godot
user@host:~/godot$ chmod +x Godot.app/Contents/MacOS/Godot
Cross-compiling