diff --git a/reference/compiling_for_osx.rst b/reference/compiling_for_osx.rst index d0f3fa38..d59571ec 100644 --- a/reference/compiling_for_osx.rst +++ b/reference/compiling_for_osx.rst @@ -30,13 +30,14 @@ runs without any dependencies. Executing it will bring up the project manager. To create an .app like in the official builds, you need to use the template -located in ``tools/Godot.app``. Typically: +located in ``tools/dist/osx_tools.app``. Typically (for a "fat" binary that +supports both 32-bit and 64-bit architectures): :: user@host:~/godot$ cp -r tools/dist/osx_tools.app ./Godot.app user@host:~/godot$ mkdir -p Godot.app/Contents/MacOS - user@host:~/godot$ cp bin/godot.osx.opt.tools.64 Godot.app/Contents/MacOS/Godot + user@host:~/godot$ cp bin/godot.osx.opt.tools.fat Godot.app/Contents/MacOS/Godot user@host:~/godot$ chmod +x Godot.app/Contents/MacOS/Godot Cross-compiling