From 62051661a0fc9316ff1c539ad5376d06fe8816ff Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 30 Nov 2016 11:43:19 +0100 Subject: [PATCH] Update OSX instructions for new template location --- reference/compiling_for_osx.rst | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/reference/compiling_for_osx.rst b/reference/compiling_for_osx.rst index d0f3fa38..d59571ec 100644 --- a/reference/compiling_for_osx.rst +++ b/reference/compiling_for_osx.rst @@ -30,13 +30,14 @@ runs without any dependencies. Executing it will bring up the project manager. To create an .app like in the official builds, you need to use the template -located in ``tools/Godot.app``. Typically: +located in ``tools/dist/osx_tools.app``. Typically (for a "fat" binary that +supports both 32-bit and 64-bit architectures): :: user@host:~/godot$ cp -r tools/dist/osx_tools.app ./Godot.app user@host:~/godot$ mkdir -p Godot.app/Contents/MacOS - user@host:~/godot$ cp bin/godot.osx.opt.tools.64 Godot.app/Contents/MacOS/Godot + user@host:~/godot$ cp bin/godot.osx.opt.tools.fat Godot.app/Contents/MacOS/Godot user@host:~/godot$ chmod +x Godot.app/Contents/MacOS/Godot Cross-compiling