Add link and intro to Godot design philosophy page, update toc
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@ -106,7 +106,7 @@ manage states and transitions visually*
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Open source
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Godot offers a fully open source code-base under the MIT license. This
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Godot offers a fully open source code-base under the **MIT license**. This
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means all the technologies that ship with it have to be Free as well.
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For the most part, they’re coded from the ground up by contributors.
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@ -115,13 +115,16 @@ They just won’t ship with the engine. This may include NViDia PhysX,
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Google Admob or an FBX file importer. Any of these can come as
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third-party plugins instead.
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On the other hand, an open codebase means you can learn from and extend
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the engine to your heart’s content. You can also debug games easily
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On the other hand, an open codebase means you can **learn from and extend
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the engine** to your heart’s content. You can also debug games easily
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as Godot will print errors with a stack trace, even if they come from the engine itself.
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Note this does not affect the work you do with Godot in any way: there’s
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.. note::
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This **does not affect the work you do with Godot** in any way: there’s
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no strings attached to the engine or anything you make with it.
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Community-driven
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