diff --git a/getting_started/step_by_step/godot_design_philosophy.rst b/getting_started/step_by_step/godot_design_philosophy.rst index 372eff53..d3afbb7f 100644 --- a/getting_started/step_by_step/godot_design_philosophy.rst +++ b/getting_started/step_by_step/godot_design_philosophy.rst @@ -106,7 +106,7 @@ manage states and transitions visually* Open source ----------- -Godot offers a fully open source code-base under the MIT license. This +Godot offers a fully open source code-base under the **MIT license**. This means all the technologies that ship with it have to be Free as well. For the most part, they’re coded from the ground up by contributors. @@ -115,12 +115,15 @@ They just won’t ship with the engine. This may include NViDia PhysX, Google Admob or an FBX file importer. Any of these can come as third-party plugins instead. -On the other hand, an open codebase means you can learn from and extend -the engine to your heart’s content. You can also debug games easily +On the other hand, an open codebase means you can **learn from and extend +the engine** to your heart’s content. You can also debug games easily as Godot will print errors with a stack trace, even if they come from the engine itself. -Note this does not affect the work you do with Godot in any way: there’s -no strings attached to the engine or anything you make with it. +.. note:: + + This **does not affect the work you do with Godot** in any way: there’s + no strings attached to the engine or anything you make with it. + Community-driven ----------------