From 17d334e047b25da3a6515d6cd1d6ac25a3e0108f Mon Sep 17 00:00:00 2001 From: Nathan Date: Fri, 26 Jan 2018 12:18:05 +0100 Subject: [PATCH] Add link and intro to Godot design philosophy page, update toc --- .../step_by_step/godot_design_philosophy.rst | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/getting_started/step_by_step/godot_design_philosophy.rst b/getting_started/step_by_step/godot_design_philosophy.rst index 372eff53..d3afbb7f 100644 --- a/getting_started/step_by_step/godot_design_philosophy.rst +++ b/getting_started/step_by_step/godot_design_philosophy.rst @@ -106,7 +106,7 @@ manage states and transitions visually* Open source ----------- -Godot offers a fully open source code-base under the MIT license. This +Godot offers a fully open source code-base under the **MIT license**. This means all the technologies that ship with it have to be Free as well. For the most part, they’re coded from the ground up by contributors. @@ -115,12 +115,15 @@ They just won’t ship with the engine. This may include NViDia PhysX, Google Admob or an FBX file importer. Any of these can come as third-party plugins instead. -On the other hand, an open codebase means you can learn from and extend -the engine to your heart’s content. You can also debug games easily +On the other hand, an open codebase means you can **learn from and extend +the engine** to your heart’s content. You can also debug games easily as Godot will print errors with a stack trace, even if they come from the engine itself. -Note this does not affect the work you do with Godot in any way: there’s -no strings attached to the engine or anything you make with it. +.. note:: + + This **does not affect the work you do with Godot** in any way: there’s + no strings attached to the engine or anything you make with it. + Community-driven ----------------