entity_spell_system/entity_enums.cpp
2019-04-20 14:02:55 +02:00

6 lines
369 B
C++

#include "entity_enums.h"
const String EntityEnums::BINDING_STRING_PLAYER_RESOURCE_TYPES = "None, Rage, Mana, Energy, Time Anomaly";
const String EntityEnums::BINDING_STRING_ENTITY_TYPES = "None, Player, AI, Mob";
const String EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES = "None, Stun, Root, Frozen, Silenced, Disoriented, Feared, Burning, Cold, Cursed, Pacified";