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6 lines
369 B
C++
6 lines
369 B
C++
#include "entity_enums.h"
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const String EntityEnums::BINDING_STRING_PLAYER_RESOURCE_TYPES = "None, Rage, Mana, Energy, Time Anomaly";
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const String EntityEnums::BINDING_STRING_ENTITY_TYPES = "None, Player, AI, Mob";
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const String EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES = "None, Stun, Root, Frozen, Silenced, Disoriented, Feared, Burning, Cold, Cursed, Pacified";
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