entity_spell_system/item_enums.cpp
2019-04-20 14:02:55 +02:00

8 lines
428 B
C++

#include "item_enums.h"
const String ItemEnums::BINDING_STRING_RARITY = "None, Common, Uncommon, Superior, Heroic, Mythic, Artifact, Class Neck";
const String ItemEnums::BINDING_STRING_ITEM_TYPE = "None, Weapon, Craft, Currency, Item";
const String ItemEnums::BINDING_STRING_ITEM_SUB_TYPE = "None, Two Hand, One Hand, Left Hand, Right Hand";
const String ItemEnums::BINDING_STRING_ITEM_SUB_SUB_TYPE = "None, Sword, Bow, Axe";