entity_spell_system/data/aura.cpp
Relintai d4ebbdc69c -Fixed crash in Aura, _setup_aura_data will now set up the time too, and Added more ERR checks.
-is_debuff is now just debuff.
-I realized that Godot Vectors, and Maps are made in a way, so that they don't need to be dynamically allocated. So none of the vectors, and maps are pointers anymore in Entity.
-PlayerTalent is a Reference now.
2019-05-29 17:27:36 +02:00

1723 lines
65 KiB
C++

#include "aura.h"
int Aura::get_id() {
return id;
}
void Aura::set_id(int value) {
id = value;
}
Ref<Texture> Aura::get_icon() {
return _icon;
}
void Aura::set_icon(Ref<Texture> value) {
_icon = Ref<Texture>(value);
}
float Aura::get_time() {
return time;
}
void Aura::set_time(float value) {
time = value;
}
int Aura::get_aura_group() {
return aura_group;
}
void Aura::set_aura_group(int value) {
aura_group = value;
}
bool Aura::get_is_debuff() {
return _is_debuff;
}
void Aura::set_is_debuff(bool value) {
_is_debuff = value;
}
SpellEnums::AuraType Aura::get_aura_type() {
return _aura_type;
}
void Aura::set_aura_type(SpellEnums::AuraType value) {
_aura_type = value;
}
String Aura::get_aura_name() {
return _aura_name;
}
void Aura::set_aura_name(String name) {
_aura_name = name;
}
String Aura::get_aura_description() {
return _aura_description;
}
void Aura::set_aura_description(String description) {
_aura_description = description;
}
int Aura::get_ability_scale_data_id() {
return ability_scale_data_id;
}
void Aura::set_ability_scale_data_id(int value) {
ability_scale_data_id = value;
}
/*
AnimationCurve *Aura::getDamageLevelScaling() {
return this->damageLevelScaling;
}
AnimationCurve *Aura::getAbsorbLevelScaling() {
return this->absorbLevelScaling;
}
AnimationCurve *Aura::getHealLevelScaling() {
return this->healLevelScaling;
}*/
/*
void Aura::Start() {
AbilityScalingDataLoader::getInstance()->GetData(this->abilityScaleDataId)->RegisterOnAssetLoaded(new AbilityScalingDataLoaderHelper::AssetLoadedAction(DELEGATE_FUNC(Aura::OnAuraAbilityScalingDataLoaded, _1)));
if (this->AuraEffectData->Enabled) {
this->AuraEffectData->LoadEffect();
}
}
*/
float Aura::get_damage_scale_for_level(int level) {
//return this->getDamageLevelScaling()->Evaluate((float)(level));
return 1;
}
float Aura::get_heal_scale_for_level(int level) {
//return this->getHealLevelScaling()->Evaluate((float)(level));
return 1;
}
float Aura::get_absorb_scale_for_level(int level) {
//return this->getAbsorbLevelScaling()->Evaluate((float)(level));
return 1;
}
SpellEnums::DiminishingReturnCategory Aura::get_diminishing_category() {
return _diminishing_category;
}
void Aura::set_diminishing_category(SpellEnums::DiminishingReturnCategory diminishingCategory) {
_diminishing_category = diminishingCategory;
}
void Aura::set(int id, float time, int auraGroup) {
this->set_id(id);
this->set_time(time);
this->set_aura_group(auraGroup);
}
/*
void Aura::SetScalingData(AbilityScalingData *scalingData) {
scalingData->getDamageCurve();
scalingData->getAbsorbCurve();
scalingData->getHealingCurve();
}*/
/*
void Aura::OnAuraAbilityScalingDataLoaded(AbilityScalingDataLoaderHelper *h) {
this->SetScalingData(h->getData());
}
*/
//Damage
bool Aura::is_damage_enabled() {
return _damage_enabled;
}
void Aura::set_damage_enabled(bool value) {
_damage_enabled = value;
}
int Aura::get_damage_type() {
return _damage_type;
}
void Aura::set_damage_type(int value) {
_damage_type = value;
}
int Aura::get_damage_min() {
return _damage_min;
}
void Aura::set_damage_min(int value) {
_damage_min = value;
}
int Aura::get_damage_max() {
return _damage_max;
}
void Aura::set_damage_max(int value) {
_damage_max = value;
}
float Aura::get_damage_tick() {
return _damage_tick;
}
void Aura::set_damage_tick(float value) {
_damage_tick = value;
}
bool Aura::get_damage_can_crit() {
return _damage_can_crit;
}
void Aura::set_damage_can_crit(bool value) {
_damage_can_crit = value;
}
void Aura::set_damage(int min, int max, float tick, bool can_crit) {
set_damage_enabled(true);
set_damage_min(min);
set_damage_max(max);
set_damage_tick(tick);
set_damage_can_crit(can_crit);
}
//Absorb
bool Aura::is_absorb_enabled() {
return _absorb_enabled;
}
void Aura::set_absorb_enabled(bool value) {
_absorb_enabled = value;
}
int Aura::get_absorb_damage_type() {
return _absorb_damage_type;
}
void Aura::set_absorb_damage_type(int value) {
_absorb_damage_type = value;
}
int Aura::get_absorb_min() {
return _absorb_min;
}
void Aura::set_absorb_min(int value) {
_absorb_min = value;
}
int Aura::get_absorb_max() {
return _absorb_max;
}
void Aura::set_absorb_max(int value) {
_absorb_max = value;
}
//Heal
bool Aura::is_heal_enabled() {
return _heal_enabled;
}
void Aura::set_heal_enabled(bool value) {
_heal_enabled = value;
}
int Aura::get_heal_min() {
return _heal_min;
}
void Aura::set_heal_min(int value) {
_heal_min = value;
}
int Aura::get_heal_max() {
return _heal_max;
}
void Aura::set_heal_max(int value) {
_heal_max = value;
}
float Aura::get_heal_tick() {
return _heal_tick;
}
void Aura::set_heal_tick(float value) {
_heal_tick = value;
}
bool Aura::get_heal_can_crit() {
return _heal_can_crit;
}
void Aura::set_heal_can_crit(bool value) {
_heal_can_crit = value;
}
void Aura::set_heal(int min, int max, float tick, bool can_crit) {
set_heal_enabled(true);
set_heal_min(min);
set_heal_max(max);
set_heal_tick(tick);
set_heal_can_crit(can_crit);
}
Aura::Aura() {
ability_scale_data_id = 1;
id = 0;
time = 0;
_aura_type = SpellEnums::AURA_TYPE_NONE;
_is_debuff = false;
aura_group = 0;
_damage_enabled = false;
_damage_type = 0;
_damage_min = 0;
_damage_max = 0;
_damage_tick = 0;
_damage_can_crit = false;
_absorb_enabled = false;
_absorb_damage_type = 0;
_absorb_min = 0;
_absorb_max = 0;
_heal_enabled = false;
_heal_min = 0;
_heal_max = 0;
_heal_tick = 0;
_heal_can_crit = false;
_add_states = 0;
_remove_effects_with_states = 0;
_supress_states = 0;
_aura_stat_attribute_count = 0;
for (int i = 0; i < MAX_AURA_STATS; ++i) {
_aura_stat_attributes[i] = Ref<AuraStatAttribute>(memnew(AuraStatAttribute()));
}
_trigger_count = 0;
for (int i = 0; i < MAX_TRIGGER_DATA; ++i) {
_trigger_datas[i] = Ref<AuraTriggerData>(memnew(AuraTriggerData()));
}
}
Aura::~Aura() {
}
////// Triggers ///////
int Aura::get_trigger_count() const {
return _trigger_count;
}
void Aura::set_trigger_count(int count) {
ERR_FAIL_COND(count < 0 || count > MAX_TRIGGER_DATA);
_trigger_count = count;
}
SpellEnums::TriggerEvents Aura::get_trigger_event(int index) const {
ERR_FAIL_INDEX_V(index, _trigger_count, SpellEnums::TRIGGER_NONE);
return _trigger_datas[index]->get_trigger_event();
}
void Aura::set_trigger_event(int index, const SpellEnums::TriggerEvents value) {
ERR_FAIL_COND(index < 0 || index > _trigger_count);
_trigger_datas[index]->set_trigger_event(value);
}
Ref<Aura> Aura::get_trigger_aura(int index) const {
ERR_FAIL_INDEX_V(index, _trigger_count, Ref<Aura>(NULL));
return _trigger_datas[index]->get_aura();
}
void Aura::set_trigger_aura(int index, const Ref<Aura> value) {
ERR_FAIL_COND(index < 0 || index > _trigger_count);
_trigger_datas[index]->set_aura(value);
}
Ref<Spell> Aura::get_trigger_spell(int index) const {
ERR_FAIL_INDEX_V(index, _trigger_count, Ref<Spell>(NULL));
return _trigger_datas[index]->get_spell();
}
void Aura::set_trigger_spell(int index, const Ref<Spell> value) {
ERR_FAIL_COND(index < 0 || index > _trigger_count);
_trigger_datas[index]->set_spell(value);
}
////// Aura Stat Attributes //////
int Aura::get_aura_stat_attribute_count() const {
return _aura_stat_attribute_count;
}
void Aura::set_aura_stat_attribute_count(int count) {
ERR_FAIL_COND(count < 0 || count > MAX_AURA_STATS);
_aura_stat_attribute_count = count;
}
Stat::StatId Aura::get_aura_stat_attribute_stat(int index) const {
ERR_FAIL_INDEX_V(index, MAX_AURA_STATS, Stat::STAT_ID_NONE);
return _aura_stat_attributes[index]->get_stat();
}
void Aura::set_aura_stat_attribute_stat(int index, const Stat::StatId value) {
ERR_FAIL_INDEX(index, MAX_AURA_STATS);
_aura_stat_attributes[index]->set_stat(value);
}
float Aura::get_aura_stat_attribute_base_mod(int index) const {
ERR_FAIL_INDEX_V(index, MAX_AURA_STATS, 0);
return _aura_stat_attributes[index]->get_base_mod();
}
void Aura::set_aura_stat_attribute_base_mod(int index, float value) {
ERR_FAIL_INDEX(index, MAX_AURA_STATS);
_aura_stat_attributes[index]->set_base_mod(value);
}
float Aura::get_aura_stat_attribute_bonus_mod(int index) const {
ERR_FAIL_INDEX_V(index, MAX_AURA_STATS, 0);
return _aura_stat_attributes[index]->get_bonus_mod();
}
void Aura::set_aura_stat_attribute_bonus_mod(int index, float value) {
ERR_FAIL_INDEX(index, MAX_AURA_STATS);
_aura_stat_attributes[index]->set_bonus_mod(value);
}
float Aura::get_aura_stat_attribute_percent_mod(int index) const {
ERR_FAIL_INDEX_V(index, MAX_AURA_STATS, 0);
return _aura_stat_attributes[index]->get_percent_mod();
}
void Aura::set_aura_stat_attribute_percent_mod(int index, float value) {
ERR_FAIL_INDEX(index, MAX_AURA_STATS);
_aura_stat_attributes[index]->set_percent_mod(value);
}
void Aura::sapply_simple(Entity *caster, Entity *target, float spell_scale) {
ERR_FAIL_COND(caster == NULL || target == NULL);
Ref<AuraApplyInfo> info(memnew(AuraApplyInfo(caster, target, spell_scale, this)));
sapply(info);
}
void Aura::sapply(Ref<AuraApplyInfo> info) {
ERR_FAIL_COND(!info.is_valid());
//always exists
call("_sapply", info);
}
void Aura::sremove(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
//always exists
call("_sremove", aura);
}
void Aura::sremove_expired(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
//always exists
call("_sremove_expired", aura);
}
void Aura::sremove_dispell(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
//always exists
call("_sremove_dispell", aura);
}
void Aura::supdate(Ref<AuraData> aura, float delta) {
ERR_FAIL_COND(!aura.is_valid());
//always exists
call("_supdate", aura, delta);
}
void Aura::son_before_cast(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_before_cast"))
call("_son_before_cast", info);
}
void Aura::son_before_cast_target(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_before_cast_target"))
call("_son_before_cast_target", info);
}
void Aura::son_cast_finished(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_cast_finished"))
call("_son_cast_finished", info);
}
void Aura::son_cast_started(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_cast_started"))
call("_son_cast_started", info);
}
void Aura::son_cast_failed(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_cast_failed"))
call("_son_cast_failed", info);
}
void Aura::son_cast_finished_target(Ref<SpellCastInfo> info) {
ERR_FAIL_COND(!info.is_valid());
if (has_method("_son_cast_finished_target"))
call("_son_cast_finished_target", info);
}
void Aura::son_hit(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_hit"))
call("_son_hit", data);
}
void Aura::son_before_damage(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_before_damage"))
call("_son_before_damage", data);
}
void Aura::son_damage_receive(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_damage_receive"))
call("_son_damage_receive", data);
}
void Aura::son_dealt_damage(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_dealt_damage"))
call("_son_dealt_damage", data);
}
void Aura::son_damage_dealt(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_damage_dealt"))
call("_son_damage_dealt", data);
}
void Aura::son_before_heal(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_before_heal"))
call("_son_before_heal", data);
}
void Aura::son_heal_receive(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_heal_receive"))
call("_son_heal_receive", data);
}
void Aura::son_dealt_heal(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_dealt_heal"))
call("_son_dealt_heal", data);
}
void Aura::son_heal_dealt(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_heal_dealt"))
call("_son_heal_dealt", data);
}
void Aura::son_remove_expired(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
if (has_method("_son_remove_expired"))
call("_son_remove_expired", aura);
}
void Aura::son_remove(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
if (has_method("_son_remove"))
call("_son_remove", aura);
}
void Aura::son_remove_dispell(Ref<AuraData> aura) {
ERR_FAIL_COND(!aura.is_valid());
if (has_method("_son_remove_dispell"))
call("_son_remove_dispell", aura);
}
void Aura::son_before_aura_applied(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_before_aura_applied"))
call("_son_before_aura_applied", data);
}
void Aura::son_after_aura_applied(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_son_after_aura_applied"))
call("_son_after_aura_applied", data);
}
void Aura::con_added(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_added"))
call("_con_added", data);
}
void Aura::con_removed(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_removed"))
call("_con_removed", data);
}
void Aura::con_refresh(Ref<AuraData> data) {
ERR_FAIL_COND(!data.is_valid());
if (has_method("_con_refresh"))
call("_con_refresh", data);
}
void Aura::setup_aura_data(Ref<AuraData> data, Ref<AuraApplyInfo> info) {
ERR_FAIL_COND(!data.is_valid() || !info.is_valid());
//always exists
call("_setup_aura_data", data, info);
}
void Aura::_setup_aura_data(Ref<AuraData> data, Ref<AuraApplyInfo> info) {
ERR_FAIL_COND(info->get_caster() == NULL);
data->set_aura(Ref<Aura>(this));
data->set_caster(info->get_caster());
data->set_remaining_time(get_time());
if (is_damage_enabled()) {
calculate_initial_damage(data, info);
}
}
void Aura::sapply_passives_damage_receive(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//always exists
call("_sapply_passives_damage_receive", data);
}
void Aura::sapply_passives_damage_deal(Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//always exists
call("_sapply_passives_damage_deal", data);
}
void Aura::calculate_initial_damage(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info) {
ERR_FAIL_COND(!aura_data.is_valid() || !info.is_valid());
//always exists
call("_calculate_initial_damage", aura_data, info);
}
void Aura::handle_aura_damage(Ref<AuraData> aura_data, Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(!aura_data.is_valid() || !data.is_valid());
//always exists
call("_handle_aura_damage", aura_data, data);
}
void Aura::_sapply_passives_damage_receive(Ref<SpellDamageInfo> data) {
}
void Aura::_sapply_passives_damage_deal(Ref<SpellDamageInfo> data) {
}
void Aura::_calculate_initial_damage(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info) {
aura_data->set_damage(info->get_aura()->get_damage_min());
}
void Aura::_handle_aura_damage(Ref<AuraData> aura_data, Ref<SpellDamageInfo> data) {
ERR_FAIL_COND(data->get_dealer() == NULL);
data->set_damage(aura_data->get_damage());
data->get_dealer()->sdeal_damage_to(data);
}
void Aura::sapply_passives_heal_receive(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//always exists
call("_sapply_passives_heal_receive", data);
}
void Aura::sapply_passives_heal_deal(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//always exists
call("_sapply_passives_heal_deal", data);
}
void Aura::_sapply_passives_heal_receive(Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!data.is_valid());
//always exists
call("_sapply_passives_heal_receive", data);
}
void Aura::_sapply_passives_heal_deal(Ref<SpellHealInfo> data) {
}
void Aura::calculate_initial_heal(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info) {
ERR_FAIL_COND(!aura_data.is_valid() || !info.is_valid());
//always exists
call("_calculate_initial_heal", aura_data, info);
}
void Aura::handle_aura_heal(Ref<AuraData> aura_data, Ref<SpellHealInfo> data) {
ERR_FAIL_COND(!aura_data.is_valid() || !data.is_valid());
//always exists
call("_handle_aura_heal", aura_data, data);
}
void Aura::_calculate_initial_heal(Ref<AuraData> aura_data, Ref<AuraApplyInfo> info) {
aura_data->set_damage(info->get_aura()->get_damage_min());
}
void Aura::_handle_aura_heal(Ref<AuraData> aura_data, Ref<SpellHealInfo> data) {
data->set_heal(aura_data->get_heal());
data->get_dealer()->sdeal_heal_to(data);
}
void Aura::_sapply(Ref<AuraApplyInfo> info) {
ERR_FAIL_COND(info->get_target() == NULL || info->get_caster() == NULL || !info->get_aura().is_valid());
Ref<Aura> aura = info->get_aura();
Ref<AuraData> ad(memnew(AuraData()));
setup_aura_data(ad, info);
info->get_target()->sadd_aura(ad);
}
void Aura::_sremove(Ref<AuraData> aura) {
ERR_FAIL_COND(aura->get_owner() == NULL);
aura->get_owner()->sremove_aura(aura);
}
void Aura::_sremove_expired(Ref<AuraData> aura) {
ERR_FAIL_COND(aura->get_owner() == NULL);
aura->get_owner()->sremove_aura_expired(aura);
}
void Aura::_sremove_dispell(Ref<AuraData> aura) {
ERR_FAIL_COND(aura->get_owner() == NULL);
aura->get_owner()->sremove_aura_dispelled(aura);
}
void Aura::_supdate(Ref<AuraData> aura, float delta) {
bool remove = aura->update_remaining_time(delta);
//ontick
if (aura->get_unhandled_ticks() != 0) {
if (aura->get_damage() != 0) {
Ref<SpellDamageInfo> dpd = Ref<SpellDamageInfo>(memnew(SpellDamageInfo()));
dpd->set_aura_damage_source(aura);
dpd->set_dealer(aura->get_caster());
dpd->set_receiver(aura->get_owner());
handle_aura_damage(aura, dpd);
}
aura->set_unhandled_ticks(0);
}
if (remove) {
sremove_expired(aura);
}
}
void Aura::_validate_property(PropertyInfo &property) const {
String prop = property.name;
if (prop.begins_with("StatModAttribute_")) {
int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
if (frame >= _aura_stat_attribute_count) {
property.usage = 0;
}
} else if (prop.begins_with("Trigger_")) {
int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
if (frame >= _trigger_count) {
property.usage = 0;
}
}
}
void Aura::_bind_methods() {
//Commands
ClassDB::bind_method(D_METHOD("sapply", "info"), &Aura::sapply);
ClassDB::bind_method(D_METHOD("sremove", "aura"), &Aura::sremove);
ClassDB::bind_method(D_METHOD("sremove_expired", "aura"), &Aura::sremove_expired);
ClassDB::bind_method(D_METHOD("sremove_dispell", "aura"), &Aura::sremove_dispell);
ClassDB::bind_method(D_METHOD("supdate", "aura", "delta"), &Aura::supdate);
BIND_VMETHOD(MethodInfo("_sapply", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "AuraApplyInfo")));
BIND_VMETHOD(MethodInfo("_sremove", PropertyInfo(Variant::OBJECT, "aura", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_sremove_expired", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_sremove_dispell", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_supdate", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::REAL, "delta")));
ClassDB::bind_method(D_METHOD("_sapply", "info"), &Aura::_sapply);
ClassDB::bind_method(D_METHOD("_sremove", "aura"), &Aura::_sremove);
ClassDB::bind_method(D_METHOD("_sremove_expired", "aura"), &Aura::_sremove_expired);
ClassDB::bind_method(D_METHOD("_sremove_dispell", "aura"), &Aura::_sremove_dispell);
ClassDB::bind_method(D_METHOD("_supdate", "aura", "delta"), &Aura::_supdate);
//EventHandlers
ClassDB::bind_method(D_METHOD("son_before_cast", "info"), &Aura::son_before_cast);
ClassDB::bind_method(D_METHOD("son_before_cast_target", "info"), &Aura::son_before_cast_target);
ClassDB::bind_method(D_METHOD("son_cast_started", "info"), &Aura::son_cast_started);
ClassDB::bind_method(D_METHOD("son_cast_failed", "info"), &Aura::son_cast_failed);
ClassDB::bind_method(D_METHOD("son_cast_finished", "info"), &Aura::son_cast_finished);
ClassDB::bind_method(D_METHOD("son_cast_finished_target", "info"), &Aura::son_cast_finished_target);
ClassDB::bind_method(D_METHOD("son_hit", "data"), &Aura::son_hit);
ClassDB::bind_method(D_METHOD("son_before_damage", "data"), &Aura::son_before_damage);
ClassDB::bind_method(D_METHOD("son_damage_receive", "data"), &Aura::son_damage_receive);
ClassDB::bind_method(D_METHOD("son_dealt_damage", "data"), &Aura::son_dealt_damage);
ClassDB::bind_method(D_METHOD("son_damage_dealt", "data"), &Aura::son_damage_dealt);
ClassDB::bind_method(D_METHOD("son_before_heal", "data"), &Aura::son_before_heal);
ClassDB::bind_method(D_METHOD("son_heal_receive", "data"), &Aura::son_heal_receive);
ClassDB::bind_method(D_METHOD("son_dealt_heal", "data"), &Aura::son_dealt_heal);
ClassDB::bind_method(D_METHOD("son_heal_dealt", "data"), &Aura::son_heal_dealt);
ClassDB::bind_method(D_METHOD("son_remove", "aura"), &Aura::son_remove);
ClassDB::bind_method(D_METHOD("son_remove_expired", "aura"), &Aura::son_remove_expired);
ClassDB::bind_method(D_METHOD("son_remove_dispell", "aura"), &Aura::son_remove_dispell);
ClassDB::bind_method(D_METHOD("son_before_aura_applied", "data"), &Aura::son_before_aura_applied);
ClassDB::bind_method(D_METHOD("son_after_aura_applied", "data"), &Aura::son_after_aura_applied);
BIND_VMETHOD(MethodInfo("_son_before_cast", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_before_cast_target", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_started", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_failed", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_finished", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_cast_finished_target", PropertyInfo(Variant::OBJECT, "info", PROPERTY_HINT_RESOURCE_TYPE, "SpellCastInfo")));
BIND_VMETHOD(MethodInfo("_son_hit", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_before_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_damage_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_dealt_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_damage_dealt", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_son_before_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_heal_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_dealt_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_heal_dealt", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
BIND_VMETHOD(MethodInfo("_son_remove", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_remove_expired", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_remove_dispell", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_before_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_son_after_aura_applied", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
//Clientside Event Handlers
ClassDB::bind_method(D_METHOD("con_added", "info"), &Aura::con_added);
ClassDB::bind_method(D_METHOD("con_removed", "info"), &Aura::con_removed);
ClassDB::bind_method(D_METHOD("con_refresh", "info"), &Aura::con_refresh);
BIND_VMETHOD(MethodInfo("_con_added", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_removed", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
BIND_VMETHOD(MethodInfo("_con_refresh", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData")));
//Calculations / Queries
ClassDB::bind_method(D_METHOD("setup_aura_data", "data", "info"), &Aura::setup_aura_data);
BIND_VMETHOD(MethodInfo("_setup_aura_data", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraApplyInfo")));
ClassDB::bind_method(D_METHOD("_setup_aura_data", "data", "info"), &Aura::_setup_aura_data);
//damage
ClassDB::bind_method(D_METHOD("sapply_passives_damage_receive", "data"), &Aura::sapply_passives_damage_receive);
ClassDB::bind_method(D_METHOD("sapply_passives_damage_deal", "data"), &Aura::sapply_passives_damage_deal);
ClassDB::bind_method(D_METHOD("calculate_initial_damage", "aura_data", "info"), &Aura::calculate_initial_damage);
ClassDB::bind_method(D_METHOD("handle_aura_damage", "aura_data", "data"), &Aura::handle_aura_damage);
BIND_VMETHOD(MethodInfo("_sapply_passives_damage_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_sapply_passives_damage_deal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_calculate_initial_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraApplyInfo")));
BIND_VMETHOD(MethodInfo("_handle_aura_damage", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
ClassDB::bind_method(D_METHOD("_sapply_passives_damage_receive", "data"), &Aura::_sapply_passives_damage_receive);
ClassDB::bind_method(D_METHOD("_sapply_passives_damage_deal", "data"), &Aura::_sapply_passives_damage_deal);
ClassDB::bind_method(D_METHOD("_calculate_initial_damage", "aura_data", "info"), &Aura::_calculate_initial_damage);
ClassDB::bind_method(D_METHOD("_handle_aura_damage", "aura_data", "data"), &Aura::_handle_aura_damage);
//heal
ClassDB::bind_method(D_METHOD("sapply_passives_heal_receive", "data"), &Aura::sapply_passives_heal_receive);
ClassDB::bind_method(D_METHOD("sapply_passives_heal_deal", "data"), &Aura::sapply_passives_heal_deal);
ClassDB::bind_method(D_METHOD("calculate_initial_heal", "aura_data", "info"), &Aura::calculate_initial_heal);
ClassDB::bind_method(D_METHOD("handle_aura_heal", "aura_data", "data"), &Aura::handle_aura_heal);
BIND_VMETHOD(MethodInfo("_sapply_passives_heal_receive", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_sapply_passives_heal_deal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellDamageInfo")));
BIND_VMETHOD(MethodInfo("_calculate_initial_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraApplyInfo")));
BIND_VMETHOD(MethodInfo("_handle_aura_heal", PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "AuraData"), PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "SpellHealInfo")));
ClassDB::bind_method(D_METHOD("_sapply_passives_heal_receive", "data"), &Aura::_sapply_passives_heal_receive);
ClassDB::bind_method(D_METHOD("_sapply_passives_heal_deal", "data"), &Aura::_sapply_passives_heal_deal);
ClassDB::bind_method(D_METHOD("_calculate_initial_heal", "aura_data", "info"), &Aura::_calculate_initial_heal);
ClassDB::bind_method(D_METHOD("_handle_aura_heal", "aura_data", "data"), &Aura::_handle_aura_heal);
//Properties
ClassDB::bind_method(D_METHOD("get_id"), &Aura::get_id);
ClassDB::bind_method(D_METHOD("set_id", "value"), &Aura::set_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "id"), "set_id", "get_id");
ClassDB::bind_method(D_METHOD("get_icon"), &Aura::get_icon);
ClassDB::bind_method(D_METHOD("set_icon", "value"), &Aura::set_icon);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_icon", "get_icon");
ClassDB::bind_method(D_METHOD("get_time"), &Aura::get_time);
ClassDB::bind_method(D_METHOD("set_time", "value"), &Aura::set_time);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "time"), "set_time", "get_time");
ClassDB::bind_method(D_METHOD("get_is_debuff"), &Aura::get_is_debuff);
ClassDB::bind_method(D_METHOD("set_is_debuff", "value"), &Aura::set_is_debuff);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debuff"), "set_is_debuff", "get_is_debuff");
ClassDB::bind_method(D_METHOD("get_aura_type"), &Aura::get_aura_type);
ClassDB::bind_method(D_METHOD("set_aura_type", "value"), &Aura::set_aura_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "aura_type", PROPERTY_HINT_ENUM, SpellEnums::BINDING_STRING_AURA_TYPES), "set_aura_type", "get_aura_type");
ClassDB::bind_method(D_METHOD("get_aura_group"), &Aura::get_aura_group);
ClassDB::bind_method(D_METHOD("set_aura_group", "value"), &Aura::set_aura_group);
ADD_PROPERTY(PropertyInfo(Variant::INT, "aura_group"), "set_aura_group", "get_aura_group");
ClassDB::bind_method(D_METHOD("get_ability_scale_data_id"), &Aura::get_ability_scale_data_id);
ClassDB::bind_method(D_METHOD("set_ability_scale_data_id", "value"), &Aura::set_ability_scale_data_id);
ADD_PROPERTY(PropertyInfo(Variant::INT, "ability_scale_data_id"), "set_ability_scale_data_id", "get_ability_scale_data_id");
ADD_GROUP("Texts", "text");
ClassDB::bind_method(D_METHOD("get_aura_name"), &Aura::get_aura_name);
ClassDB::bind_method(D_METHOD("set_aura_name", "value"), &Aura::set_aura_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_aura_name"), "set_aura_name", "get_aura_name");
ClassDB::bind_method(D_METHOD("get_aura_description"), &Aura::get_aura_description);
ClassDB::bind_method(D_METHOD("set_aura_description", "value"), &Aura::set_aura_description);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text_aura_description", PROPERTY_HINT_MULTILINE_TEXT), "set_aura_description", "get_aura_description");
ADD_GROUP("Damage", "damage");
//Damage
ClassDB::bind_method(D_METHOD("is_damage_enabled"), &Aura::is_damage_enabled);
ClassDB::bind_method(D_METHOD("set_damage_enabled", "value"), &Aura::set_damage_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "damage_enabled"), "set_damage_enabled", "is_damage_enabled");
ClassDB::bind_method(D_METHOD("get_damage_type"), &Aura::get_damage_type);
ClassDB::bind_method(D_METHOD("set_damage_type", "value"), &Aura::set_damage_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "damage_type", PROPERTY_HINT_FLAGS, SpellEnums::BINDING_STRING_DAMAGE_TYPES), "set_damage_type", "get_damage_type");
ClassDB::bind_method(D_METHOD("get_damage_min"), &Aura::get_damage_min);
ClassDB::bind_method(D_METHOD("set_damage_min", "value"), &Aura::set_damage_min);
ADD_PROPERTY(PropertyInfo(Variant::INT, "damage_min"), "set_damage_min", "get_damage_min");
ClassDB::bind_method(D_METHOD("get_damage_max"), &Aura::get_damage_max);
ClassDB::bind_method(D_METHOD("set_damage_max", "value"), &Aura::set_damage_max);
ADD_PROPERTY(PropertyInfo(Variant::INT, "damage_max"), "set_damage_max", "get_damage_max");
ClassDB::bind_method(D_METHOD("get_damage_tick"), &Aura::get_damage_tick);
ClassDB::bind_method(D_METHOD("set_damage_tick", "value"), &Aura::set_damage_tick);
ADD_PROPERTY(PropertyInfo(Variant::INT, "damage_tick"), "set_damage_tick", "get_damage_tick");
ClassDB::bind_method(D_METHOD("get_damage_can_crit"), &Aura::get_damage_can_crit);
ClassDB::bind_method(D_METHOD("set_damage_can_crit", "value"), &Aura::set_damage_can_crit);
ADD_PROPERTY(PropertyInfo(Variant::INT, "damage_can_crit"), "set_damage_can_crit", "get_damage_can_crit");
ClassDB::bind_method(D_METHOD("set_damage", "min", "max", "tick", "can_crit"), &Aura::set_damage);
ClassDB::bind_method(D_METHOD("get_damage_scaling_curve"), &Aura::get_damage_scaling_curve);
ClassDB::bind_method(D_METHOD("set_damage_scaling_curve", "curve"), &Aura::set_damage_scaling_curve);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "damage_scaling_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_damage_scaling_curve", "get_damage_scaling_curve");
ADD_GROUP("Absorb", "absorb");
//Absorb
ClassDB::bind_method(D_METHOD("is_absorb_enabled"), &Aura::is_absorb_enabled);
ClassDB::bind_method(D_METHOD("set_absorb_enabled", "value"), &Aura::set_absorb_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorb_enabled"), "set_absorb_enabled", "is_absorb_enabled");
ClassDB::bind_method(D_METHOD("get_absorb_damage_type"), &Aura::get_absorb_damage_type);
ClassDB::bind_method(D_METHOD("set_absorb_damage_type", "value"), &Aura::set_absorb_damage_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "absorb_damage_type", PROPERTY_HINT_FLAGS, SpellEnums::BINDING_STRING_DAMAGE_TYPES), "set_absorb_damage_type", "get_absorb_damage_type");
ClassDB::bind_method(D_METHOD("get_absorb_min"), &Aura::get_absorb_min);
ClassDB::bind_method(D_METHOD("set_absorb_min", "value"), &Aura::set_absorb_min);
ADD_PROPERTY(PropertyInfo(Variant::INT, "absorb_min"), "set_absorb_min", "get_absorb_min");
ClassDB::bind_method(D_METHOD("get_absorb_max"), &Aura::get_absorb_max);
ClassDB::bind_method(D_METHOD("set_absorb_max", "value"), &Aura::set_absorb_max);
ADD_PROPERTY(PropertyInfo(Variant::INT, "absorb_max"), "set_absorb_max", "get_absorb_max");
ClassDB::bind_method(D_METHOD("get_absorb_scaling_curve"), &Aura::get_absorb_scaling_curve);
ClassDB::bind_method(D_METHOD("set_absorb_scaling_curve", "curve"), &Aura::set_absorb_scaling_curve);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "absorb_scaling_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_absorb_scaling_curve", "get_absorb_scaling_curve");
ADD_GROUP("Heal", "heal");
//Heal
ClassDB::bind_method(D_METHOD("is_heal_enabled"), &Aura::is_heal_enabled);
ClassDB::bind_method(D_METHOD("set_heal_enabled", "value"), &Aura::set_heal_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heal_enabled"), "set_heal_enabled", "is_heal_enabled");
ClassDB::bind_method(D_METHOD("get_heal_min"), &Aura::get_heal_min);
ClassDB::bind_method(D_METHOD("set_heal_min", "value"), &Aura::set_heal_min);
ADD_PROPERTY(PropertyInfo(Variant::INT, "heal_min"), "set_heal_min", "get_heal_min");
ClassDB::bind_method(D_METHOD("get_heal_max"), &Aura::get_heal_max);
ClassDB::bind_method(D_METHOD("set_heal_max", "value"), &Aura::set_heal_max);
ADD_PROPERTY(PropertyInfo(Variant::INT, "heal_max"), "set_heal_max", "get_heal_max");
ClassDB::bind_method(D_METHOD("get_heal_tick"), &Aura::get_heal_tick);
ClassDB::bind_method(D_METHOD("set_heal_tick", "value"), &Aura::set_heal_tick);
ADD_PROPERTY(PropertyInfo(Variant::INT, "heal_tick"), "set_heal_tick", "get_heal_tick");
ClassDB::bind_method(D_METHOD("get_heal_can_crit"), &Aura::get_heal_can_crit);
ClassDB::bind_method(D_METHOD("set_heal_can_crit", "value"), &Aura::set_heal_can_crit);
ADD_PROPERTY(PropertyInfo(Variant::INT, "heal_can_crit"), "set_heal_can_crit", "get_heal_can_crit");
ClassDB::bind_method(D_METHOD("set_heal", "min", "max", "tick", "can_crit"), &Aura::set_heal);
ClassDB::bind_method(D_METHOD("get_heal_scaling_curve"), &Aura::get_heal_scaling_curve);
ClassDB::bind_method(D_METHOD("set_heal_scaling_curve", "curve"), &Aura::set_heal_scaling_curve);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "heal_scaling_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_heal_scaling_curve", "get_heal_scaling_curve");
//ADD_GROUP("States", "states"); not needed
ClassDB::bind_method(D_METHOD("get_add_states"), &Aura::get_add_states);
ClassDB::bind_method(D_METHOD("set_add_states", "value"), &Aura::set_add_states);
ADD_PROPERTY(PropertyInfo(Variant::INT, "states/add_states", PROPERTY_HINT_FLAGS, EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES), "set_add_states", "get_add_states");
ClassDB::bind_method(D_METHOD("get_remove_effects_with_states"), &Aura::get_remove_effects_with_states);
ClassDB::bind_method(D_METHOD("set_remove_effects_with_states", "value"), &Aura::set_remove_effects_with_states);
ADD_PROPERTY(PropertyInfo(Variant::INT, "states/remove_effects_with_states", PROPERTY_HINT_FLAGS, EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES), "set_remove_effects_with_states", "get_remove_effects_with_states");
ClassDB::bind_method(D_METHOD("get_supress_states"), &Aura::get_supress_states);
ClassDB::bind_method(D_METHOD("set_supress_states", "value"), &Aura::set_supress_states);
ADD_PROPERTY(PropertyInfo(Variant::INT, "states/supress_states", PROPERTY_HINT_FLAGS, EntityEnums::BINDING_STRING_ENTITY_STATE_TYPES), "set_supress_states", "get_supress_states");
//// Triggers ////
ADD_GROUP("Triggers", "trigger");
ClassDB::bind_method(D_METHOD("get_trigger_count"), &Aura::get_trigger_count);
ClassDB::bind_method(D_METHOD("set_trigger_count", "count"), &Aura::set_trigger_count);
ClassDB::bind_method(D_METHOD("get_trigger_event", "index"), &Aura::get_trigger_event);
ClassDB::bind_method(D_METHOD("set_trigger_event", "index", "value"), &Aura::set_trigger_event);
ClassDB::bind_method(D_METHOD("get_trigger_aura", "index"), &Aura::get_trigger_aura);
ClassDB::bind_method(D_METHOD("set_trigger_aura", "index", "value"), &Aura::set_trigger_aura);
ClassDB::bind_method(D_METHOD("get_trigger_spell", "index"), &Aura::get_trigger_spell);
ClassDB::bind_method(D_METHOD("set_trigger_spell", "index", "value"), &Aura::set_trigger_spell);
ADD_PROPERTY(PropertyInfo(Variant::INT, "trigger_count", PROPERTY_HINT_RANGE, "0," + itos(MAX_TRIGGER_DATA), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_trigger_count", "get_trigger_count");
for (int i = 0; i < MAX_TRIGGER_DATA; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::INT, "Trigger_" + itos(i) + "/trigger_event", PROPERTY_HINT_ENUM, SpellEnums::BINDING_STRING_TRIGGER_EVENTS, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_trigger_event", "get_trigger_event", i);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "Trigger_" + itos(i) + "/trigger_aura", PROPERTY_HINT_RESOURCE_TYPE, "Aura", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_trigger_aura", "get_trigger_aura", i);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "Trigger_" + itos(i) + "/trigger_spell", PROPERTY_HINT_RESOURCE_TYPE, "Spell", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_trigger_spell", "get_trigger_spell", i);
}
ADD_GROUP("Attributes", "attribute");
//AuraStatAttributes
ClassDB::bind_method(D_METHOD("get_aura_stat_attribute_count"), &Aura::get_aura_stat_attribute_count);
ClassDB::bind_method(D_METHOD("set_aura_stat_attribute_count", "count"), &Aura::set_aura_stat_attribute_count);
ClassDB::bind_method(D_METHOD("get_aura_stat_attribute_stat", "index"), &Aura::get_aura_stat_attribute_stat);
ClassDB::bind_method(D_METHOD("set_aura_stat_attribute_stat", "index", "value"), &Aura::set_aura_stat_attribute_stat);
ClassDB::bind_method(D_METHOD("get_aura_stat_attribute_base_mod", "index"), &Aura::get_aura_stat_attribute_base_mod);
ClassDB::bind_method(D_METHOD("set_aura_stat_attribute_base_mod", "index", "value"), &Aura::set_aura_stat_attribute_base_mod);
ClassDB::bind_method(D_METHOD("get_aura_stat_attribute_bonus_mod", "index"), &Aura::get_aura_stat_attribute_bonus_mod);
ClassDB::bind_method(D_METHOD("set_aura_stat_attribute_bonus_mod", "index", "value"), &Aura::set_aura_stat_attribute_bonus_mod);
ClassDB::bind_method(D_METHOD("get_aura_stat_attribute_percent_mod", "index"), &Aura::get_aura_stat_attribute_percent_mod);
ClassDB::bind_method(D_METHOD("set_aura_stat_attribute_percent_mod", "index", "value"), &Aura::set_aura_stat_attribute_percent_mod);
ClassDB::bind_method(D_METHOD("get_aura_stat_attribute", "index"), &Aura::get_aura_stat_attribute);
ADD_PROPERTY(PropertyInfo(Variant::INT, "attribute_count", PROPERTY_HINT_RANGE, "0," + itos(MAX_AURA_STATS), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_aura_stat_attribute_count", "get_aura_stat_attribute_count");
for (int i = 0; i < MAX_AURA_STATS; i++) {
ADD_PROPERTYI(PropertyInfo(Variant::INT, "StatModAttribute_" + itos(i) + "/stat", PROPERTY_HINT_ENUM, Stat::STAT_BINDING_STRING, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_aura_stat_attribute_stat", "get_aura_stat_attribute_stat", i);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "StatModAttribute_" + itos(i) + "/base_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_aura_stat_attribute_base_mod", "get_aura_stat_attribute_base_mod", i);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "StatModAttribute_" + itos(i) + "/bonus_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_aura_stat_attribute_bonus_mod", "get_aura_stat_attribute_bonus_mod", i);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "StatModAttribute_" + itos(i) + "/percent_mod", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_aura_stat_attribute_percent_mod", "get_aura_stat_attribute_percent_mod", i);
}
BIND_CONSTANT(MAX_AURA_STATS);
BIND_CONSTANT(MAX_TRIGGER_DATA);
}
/*
void AuraScript::RemoveAura(Entity* caster)
{
AuraComponent* auraComponent = caster->AuraComponent;
AuraData* data = null;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
data = auraComponent->serverAuras->GetData(i);
break;
}
}
this->DeApply(caster, data);
auraComponent->JustRemoveAura(this->auraId);
}
bool AuraScript::ShouldApplyModifiers(Entity* target)
{
AuraComponent* auraComponent = target->AuraComponent;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
return false;
}
}
return true;
}
bool AuraScript::BasicAuraUpdate(Entity* target, AuraData* data)
{
data->Remaining -= Time::deltaTime;
if (data->Remaining <= (float)0) {
data->Remaining = (float)0;
this->DeApply(target, data);
return true;
}
return false;
}
bool AuraScript::ShouldApplyModifiers(Entity* target, float refreshTo)
{
AuraComponent* auraComponent = target->AuraComponent;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
auraComponent->RefreshAura(this->auraId, refreshTo);
return false;
}
}
return true;
}
bool AuraScript::ShouldApplyModifiers(Entity* target, float refreshTo, Entity* caster, float spellScale)
{
AuraComponent* auraComponent = target->AuraComponent;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
auraComponent->RefreshAura(this->auraId, refreshTo);
return false;
}
}
this->AddAuraDataToTarget(target, caster, refreshTo, spellScale);
return true;
}
bool AuraScript::ShouldRemoveModifiers(Entity* target)
{
AuraComponent* auraComponent = target->AuraComponent;
int num = 0;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
num += 1;
if (num > 1) {
return false;
}
}
}
return true;
}
void AuraScript::RefreshDamageCountAuraDiminished(Entity* target, float refreshTo, Entity* caster, DiminishingReturnAuraData::DiminishingReturnCategory diminsihingType, DamageCountAuraData* aura)
{
int auraIdForDiminishingReturn = this->GetAuraIdForDiminishingReturn(diminsihingType);
if (auraIdForDiminishingReturn == -1) {
Debug::Log(*(new String("AuraScript:RefreshDamageCountAuraDiminished-> Auraid is -1 for a diminishing return aura! DiminishingType: ")) + diminsihingType->ToString());
return;
}
AuraComponent* auraComponent = target->AuraComponent;
AuraData* auraData = this->getAuraData(target, auraIdForDiminishingReturn);
DiminishingReturnAuraData* aura2 = null;
if (auraData != null) {
if (!is_inst_of<DiminishingReturnAuraData*>(auraData)) {
Debug::Log(*(new String("AuraScript:RefreshDamageCountAuraDiminished-> Auradata isn't DiminishingReturnAuraData! auraId:")) + BOX<int>(auraIdForDiminishingReturn));
return;
}
auraComponent->RefreshAura(auraData->AuraId, (float)15);
}
else {
this->ApplyAura(auraIdForDiminishingReturn, caster, target, (float)1);
auraData = this->getAuraData(target, auraIdForDiminishingReturn);
if (!is_inst_of<DiminishingReturnAuraData*>(auraData)) {
Debug::Log(*(new String("AuraScript:RefreshDamageCountAuraDiminished-> Auradata isn't DiminishingReturnAuraData! auraId:")) + BOX<int>(auraIdForDiminishingReturn));
return;
}
aura2 = (DiminishingReturnAuraData*)(auraData);
}
float diminishedTime = this->GetDiminishedTime(target, aura2, refreshTo);
auraComponent->RefreshAura(auraData->AuraId, diminishedTime);
}
void AuraScript::AddAuraDataToTarget(Entity* target, AuraData* data)
{
target->AuraComponent->AddAura(data);
}
void AuraScript::AddAuraDataToTarget(Entity* target, Entity* caster, float duration, float spellScale)
{
BaseAuraComponent* arg_2D_0 = target->AuraComponent;
AuraData* data = new AuraData(this->auraId, duration, caster, caster->PlayerData->GUID, this->aura->AuraGroup, spellScale);
arg_2D_0->AddAura(data);
}
void AuraScript::AddOrRefreshDamageAuraDataToTarget(Entity* target, Entity* caster, float spellScale, float duration, float tick, int damage)
{
AuraData* auraData = this->TargetHasCastersAura(target, caster);
if (auraData == null) {
DamageAuraData* data = new DamageAuraData(this->auraId, duration, caster, caster->PlayerData->GUID, this->aura->AuraGroup, spellScale, tick, damage);
this->AddAuraDataToTarget(target, data);
return;
}
BaseAuraComponent* arg_5F_0 = target->AuraComponent;
DamageAuraData* damageAuraData = (DamageAuraData*)(*auraData);
arg_5F_0->RefreshAura(damageAuraData->AuraId, (Entity*)(damageAuraData->Caster), duration);
damageAuraData->Damage = damage;
}
void AuraScript::AddOrRefreshHealAuraDataToTarget(Entity* target, Entity* caster, float spellScale, float duration, float tick, int heal)
{
AuraData* auraData = this->TargetHasCastersAura(target, caster);
if (auraData == null) {
HealAuraData* data = new HealAuraData(this->auraId, duration, caster, caster->PlayerData->GUID, this->aura->AuraGroup, spellScale, tick, heal);
this->AddAuraDataToTarget(target, data);
return;
}
BaseAuraComponent* arg_5F_0 = target->AuraComponent;
HealAuraData* healAuraData = (HealAuraData*)(*auraData);
arg_5F_0->RefreshAura(healAuraData->AuraId, (Entity*)(healAuraData->Caster), duration);
healAuraData->Heal = heal;
}
void AuraScript::AddOrRefreshShieldAuraDataToTarget(Entity* target, Entity* caster, float spellScale, float duration, int absorb)
{
AuraData* auraData = this->TargetHasAura(target);
if (auraData == null) {
ShieldAuraData* data = new ShieldAuraData(this->auraId, duration, caster, caster->PlayerData->GUID, this->aura->AuraGroup, spellScale, absorb);
this->AddAuraDataToTarget(target, data);
return;
}
BaseAuraComponent* arg_5C_0 = target->AuraComponent;
ShieldAuraData* shieldAuraData = (ShieldAuraData*)(*auraData);
arg_5C_0->RefreshAura(shieldAuraData->AuraId, (Entity*)(shieldAuraData->Caster), duration);
shieldAuraData->RemainingAbsorb = absorb;
}
void AuraScript::AddOrRefreshDiminishingReturnAura(Entity* target, DiminishingReturnAuraData::DiminishingReturnCategory diminishingCategory)
{
int auraIdForDiminishingReturn = this->GetAuraIdForDiminishingReturn(diminishingCategory);
if (auraIdForDiminishingReturn == -1) {
Debug::Log(*(new String("AuraScript:AddOrRefreshDiminishingReturnAura-> Auraid is -1 for a diminishing return aura! DiminishingType: ")) + diminishingCategory->ToString());
return;
}
AuraData* auraData = this->getAuraData(target, auraIdForDiminishingReturn);
if (auraData == null) {
this->ApplyAura(auraIdForDiminishingReturn, target, target, (float)1);
return;
}
if (!is_inst_of<DiminishingReturnAuraData*>(auraData)) {
Debug::Log(*(new String("AuraScript:AddOrRefreshDiminishingReturnAura-> Auradata isn't DiminishingReturnAuraData! auraId:")) + BOX<int>(auraIdForDiminishingReturn));
return;
}
DiminishingReturnAuraData* diminishingReturnAuraData = (DiminishingReturnAuraData*)(*auraData);
target->AuraComponent->RefreshAura(diminishingReturnAuraData->AuraId, (float)15);
}
void AuraScript::AddStatModifier(Entity* target, int stat, float maxMod, float percentMod)
{
target->Stats->GetSStatFromId(stat)->Modifiers->Add(this->auraId, maxMod, percentMod, true);
}
void AuraScript::RemoveStatModifier(Entity* target, int stat)
{
target->Stats->GetSStatFromId(stat)->Modifiers->Remove(this->auraId, true);
}
void AuraScript::AddState(Entity* target, StateData::StateType state)
{
target->StateComponent->AddState(this->auraId, state);
}
void AuraScript::RemoveState(Entity* target, StateData::StateType state)
{
target->StateComponent->RemoveStateWithAuraId(this->auraId, state);
}
void AuraScript::RemovethisAura(Entity* target)
{
BaseAuraComponent* arg_14_0 = target->AuraComponent;
this->DeApply(target, null);
arg_14_0->JustRemoveAura(this->auraId);
}
AuraData* AuraScript::TargetHasCastersAura(Entity* target, Entity* caster)
{
AuraComponent* auraComponent = target->AuraComponent;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if ((auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) && (auraComponent->serverAuras->GetData(i)->Caster == *caster)) {
return auraComponent->serverAuras->GetData(i);
}
}
return null;
}
AuraData* AuraScript::TargetHasAura(Entity* target)
{
AuraComponent* auraComponent = target->AuraComponent;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if (auraComponent->serverAuras->GetData(i)->AuraId == this->auraId) {
return auraComponent->serverAuras->GetData(i);
}
}
return null;
}
int AuraScript::CalculateDamage(Entity* caster, Entity* target, float spellScale)
{
AuraDamageData* auraDamageData = this->aura->AuraDamageData;
float arg_24_0 = (float)(UnityEngine::Random::Range(auraDamageData->Min, auraDamageData->Max));
PlayerData* playerData = caster->PlayerData;
float arg_4D_0 = (float)((int)((arg_24_0 * this->aura->GetDamageScaleForLevel(playerData->Level)) * spellScale));
Stats* expr_40 = caster->Stats;
PercentStat* sMeleeDamage = expr_40->SMeleeDamage;
PercentStat* sDamageTaken = expr_40->SDamageTaken;
return (int)((arg_4D_0 * (sMeleeDamage->ModPercent / (float)100)) * (sDamageTaken->ModPercent / (float)100));
}
int AuraScript::CalculateHeal(Entity* caster, Entity* target, float spellScale)
{
AuraHealData* auraHealData = this->aura->AuraHealData;
float arg_24_0 = (float)(UnityEngine::Random::Range(auraHealData->Min, auraHealData->Max));
PlayerData* playerData = caster->PlayerData;
float arg_46_0 = (float)((int)((arg_24_0 * this->aura->GetHealScaleForLevel(playerData->Level)) * spellScale));
PercentStat* sSpellDamage = caster->Stats->SSpellDamage;
return (int)(arg_46_0 * (sSpellDamage->ModPercent / (float)100));
}
int AuraScript::CalculateAbsorb(Entity* caster, Entity* target, float spellScale)
{
AuraAbsorbData* auraAbsorbData = this->aura->AuraAbsorbData;
float arg_24_0 = (float)(UnityEngine::Random::Range(auraAbsorbData->min, auraAbsorbData->max));
PlayerData* playerData = caster->PlayerData;
float arg_46_0 = (float)((int)((arg_24_0 * this->aura->GetAbsorbScaleForLevel(playerData->Level)) * spellScale));
PercentStat* sSpellDamage = caster->Stats->SSpellDamage;
return (int)(arg_46_0 * (sSpellDamage->ModPercent / (float)100));
}
void AuraScript::UpdateDamageCountAura(Entity* target, AuraData* aura, int damage, float breakHealthPercent)
{
DamageCountAuraData* expr_06 = (DamageCountAuraData*)(*aura);
expr_06->DamageTaken += damage;
Stats* stats = target->Stats;
if ((float)(expr_06->DamageTaken) >= (stats->SHealth->Max * (float)0.3)) {
this->RemovethisAura(target);
}
}
bool AuraScript::UpdateDamageAura(Entity* target, AuraData* data)
{
DamageAuraData* damageAuraData = (DamageAuraData*)(*data);
DamageAuraData* expr_08 = damageAuraData;
expr_08->TimeSinceLastTick += Time::deltaTime;
if (damageAuraData->TimeSinceLastTick >= damageAuraData->Tick) {
DamageAuraData* expr_28 = damageAuraData;
expr_28->TimeSinceLastTick -= damageAuraData->Tick;
this->DealDamage(target, damageAuraData);
}
return this->BasicAuraUpdate(target, data);
}
bool AuraScript::UpdateDamageAuraTickBool(Entity* target, AuraData* data)
{
DamageAuraData* damageAuraData = (DamageAuraData*)(*data);
DamageAuraData* expr_08 = damageAuraData;
expr_08->TimeSinceLastTick += Time::deltaTime;
if (damageAuraData->TimeSinceLastTick >= damageAuraData->Tick) {
DamageAuraData* expr_28 = damageAuraData;
expr_28->TimeSinceLastTick -= damageAuraData->Tick;
this->DealDamage(target, damageAuraData);
return true;
}
return false;
}
bool AuraScript::UpdateHealAura(Entity* target, AuraData* data)
{
HealAuraData* healAuraData = (HealAuraData*)(*data);
HealAuraData* expr_08 = healAuraData;
expr_08->TimeSinceLastTick += Time::deltaTime;
if (healAuraData->TimeSinceLastTick >= healAuraData->Tick) {
HealAuraData* expr_28 = healAuraData;
expr_28->TimeSinceLastTick -= healAuraData->Tick;
this->Heal(target, healAuraData);
}
return this->BasicAuraUpdate(target, data);
}
void AuraScript::AbsorbPOnBeforeDamage(SpellDamageInfo* data, AuraData* aura)
{
ShieldAuraData* shieldAuraData = (ShieldAuraData*)(*aura);
int num = data->Damage;
if (shieldAuraData->RemainingAbsorb >= num) {
ShieldAuraData* expr_18 = shieldAuraData;
expr_18->RemainingAbsorb -= num;
num = 0;
}
else {
num -= *shieldAuraData->RemainingAbsorb;
shieldAuraData->RemainingAbsorb = 0;
}
data->Damage = num;
if (shieldAuraData->RemainingAbsorb == 0) {
BaseAuraComponent* arg_70_0 = (Entity*)(data->Receiver)->AuraComponent;
this->DeApply((Entity*)(data->Receiver), aura);
arg_70_0->JustRemoveAura(this->auraId);
}
}
void AuraScript::DealDamage(Entity* target, DamageAuraData* data)
{
this->damagePipelineData->Set(data->Damage, false, SpellType::TYPE_MAGIC, data->Caster, target, this->aura->gameObject);
AuraComponent* auraComponent = target->AuraComponent;
auraComponent->OnHit((Entity*)(data->Caster), target, this->aura, this->damagePipelineData->Damage);
auraComponent->POnBeforeDamage(this->damagePipelineData);
if (this->damagePipelineData->Damage == 0) {
return;
}
target->Stats->TakeDamage(this->damagePipelineData->Damage, false, (Entity*)(data->Caster));
auraComponent->OnDamageReceive((Entity*)(data->Caster), target, this->aura, this->damagePipelineData->Damage);
}
void AuraScript::DealDamage(Entity* target, DamageAuraData* data, int damage)
{
this->damagePipelineData->Set(damage, false, SpellType::TYPE_MAGIC, data->Caster, target, this->aura->gameObject);
AuraComponent* auraComponent = target->AuraComponent;
auraComponent->OnHit((Entity*)(data->Caster), target, this->aura, this->damagePipelineData->Damage);
auraComponent->POnBeforeDamage(this->damagePipelineData);
if (this->damagePipelineData->Damage == 0) {
return;
}
target->Stats->TakeDamage(this->damagePipelineData->Damage, false, (Entity*)(data->Caster));
auraComponent->OnDamageReceive((Entity*)(data->Caster), target, this->aura, this->damagePipelineData->Damage);
}
void AuraScript::DealDamage(Entity* target, Entity* caster, int damage)
{
this->damagePipelineData->Set(damage, false, SpellType::TYPE_MAGIC, caster, target, this->aura->gameObject);
AuraComponent* auraComponent = target->AuraComponent;
auraComponent->OnHit(caster, target, this->aura, this->damagePipelineData->Damage);
auraComponent->POnBeforeDamage(this->damagePipelineData);
if (this->damagePipelineData->Damage == 0) {
return;
}
target->Stats->TakeDamage(this->damagePipelineData->Damage, false, caster);
auraComponent->OnDamageReceive(caster, target, this->aura, this->damagePipelineData->Damage);
}
void AuraScript::DealDamageWithoutOnHit(Entity* target, Entity* caster, int damage)
{
this->damagePipelineData->Set(damage, false, SpellType::TYPE_MAGIC, caster, target, this->aura->gameObject);
AuraComponent* auraComponent = target->AuraComponent;
auraComponent->POnBeforeDamage(this->damagePipelineData);
if (this->damagePipelineData->Damage == 0) {
return;
}
target->Stats->TakeDamage(this->damagePipelineData->Damage, false, caster);
auraComponent->OnDamageReceive(caster, target, this->aura, this->damagePipelineData->Damage);
}
void AuraScript::Heal(Entity* target, HealAuraData* data)
{
target->Stats->TakeHeal(data->Heal, false, (Entity*)(data->Caster));
}
void AuraScript::Heal(Entity* target, HealAuraData* data, int heal)
{
target->Stats->TakeHeal(heal, false, (Entity*)(data->Caster));
}
void AuraScript::Heal(Entity* target, AuraData* data, int heal)
{
target->Stats->TakeHeal(heal, false, (Entity*)(data->Caster));
}
DiminishingReturnAuraData* AuraScript::GetDiminishingReturnAuraDataFor(Entity* target, DiminishingReturnAuraData::DiminishingReturnCategory type)
{
AuraComponent* auraComponent = target->AuraComponent;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
AuraData* auraData = auraComponent->serverAuras->GetData(i);
if (is_inst_of<DiminishingReturnAuraData*>(auraData)) {
DiminishingReturnAuraData* diminishingReturnAuraData = (DiminishingReturnAuraData*)(*auraData);
if (diminishingReturnAuraData->DiminishingCategory == DiminishingReturnAuraData::DiminishingReturnCategory::TYPE_ROOT) {
return diminishingReturnAuraData;
}
}
}
return null;
}
float AuraScript::GetDiminishedTime(Entity* target, DiminishingReturnAuraData::DiminishingReturnCategory diminsihingType, float time)
{
int auraIdForDiminishingReturn = this->GetAuraIdForDiminishingReturn(diminsihingType);
if (auraIdForDiminishingReturn == -1) {
Debug::Log(*(new String("AuraScript:RefreshDamageCountAuraDiminished-> Auraid is -1 for a diminishing return aura! DiminishingType: ")) + diminsihingType->ToString());
return (float)0;
}
AuraData* auraData = this->getAuraData(target, auraIdForDiminishingReturn);
if (auraData != null) {
DiminishingReturnAuraData* aura = (DiminishingReturnAuraData*)(*auraData);
return this->GetDiminishedTime(target, aura, time);
}
return time;
}
void AuraScript::AddEffect(Entity* player, EffectPoints bodyPart, Quaternion* rotation)
{
Transform* effectPoint = player->GetComponent<IEffectPointGetter>()->GetEffectPoint(bodyPart);
if (effectPoint == null) {
return;
}
GameObject* expr_37 = UnityEngine::Object::Instantiate<GameObject>(this->aura->AuraEffectData->EffectPrefab, Vector3::zero, Quaternion::identity, effectPoint);
expr_37->AddComponent<EffectAuraIdAttribute>()->AuraId = this->auraId;
expr_37->transform->localRotation = rotation;
expr_37->transform->localPosition = Vector3::zero;
}
void AuraScript::AddEffect(Entity* player, GameObject* effectPrefab, EffectPoints bodyPart, Quaternion* rotation)
{
Transform* effectPoint = player->GetComponent<IEffectPointGetter>()->GetEffectPoint(bodyPart);
if (effectPoint == null) {
return;
}
GameObject* expr_28 = UnityEngine::Object::Instantiate<GameObject>(effectPrefab, Vector3::zero, Quaternion::identity, effectPoint);
expr_28->AddComponent<EffectAuraIdAttribute>()->AuraId = this->auraId;
expr_28->transform->localRotation = rotation;
expr_28->transform->localPosition = Vector3::zero;
}
void AuraScript::RemoveEffect(Entity* player, EffectPoints bodyPart)
{
Transform* effectPoint = player->GetComponent<IEffectPointGetter>()->GetEffectPoint(bodyPart);
if (effectPoint == null) {
return;
}
for (int i = 0; i < effectPoint->childCount; i += 1) {
Transform* child = effectPoint->GetChild(i);
EffectAuraIdAttribute* component = child->GetComponent<EffectAuraIdAttribute>();
if (!component == null && (component->AuraId == this->auraId)) {
child->SetParent(null);
UnityEngine::Object::Destroy(child->gameObject);
return;
}
}
}
void AuraScript::RemoveActiveGroupAuras(Entity* target)
{
if (this->aura->AuraGroup == 0) {
return;
}
target->AuraComponent->RemoveAurasWithGroup(this->aura->AuraGroup);
}
float AuraScript::GetDiminishedTime(Entity* target, DiminishingReturnAuraData* aura, float time)
{
if (aura != null) {
if (aura->Count <= 4) {
time /= (float)(aura->Count);
}
else {
time = (float)0;
}
}
return time;
}
int AuraScript::GetAuraIdForDiminishingReturn(DiminishingReturnAuraData::DiminishingReturnCategory type)
{
if (type == DiminishingReturnAuraData::DiminishingReturnCategory::TYPE_ROOT) {
return 1;
}
return -1;
}
AuraData* AuraScript::getAuraData(Entity* target, int pAuraId)
{
AuraComponent* auraComponent = target->AuraComponent;
for (int i = 0; i < auraComponent->serverAuras->Count; i += 1) {
if (auraComponent->serverAuras->GetData(i)->AuraId == pAuraId) {
return auraComponent->serverAuras->GetData(i);
}
}
return null;
}
void AuraScript::ApplyAura(int auraId, Entity* caster, Entity* target, float spellScale)
{
(AuraScript*)(Auras::Instance->GetData(auraId)->AuraScript)->Apply(caster, target, spellScale);
}
bool AuraScript::IsZero(float x)
{
return (x < Mathf::Epsilon) && (x > -Mathf::Epsilon);
}
*/
/*
GenericAuraScript::GenericAuraScript() {
if (aura->GenericAuraScriptData->AttributeModifiers->Count > 0) {
this->hasModifiers = true;
}
}
void GenericAuraScript::Apply(WorldEntity* caster, WorldEntity* target, float spellScale)
{
if (this->aura->AuraGroup != 0) {
AuraScript::RemoveActiveGroupAuras(target);
}
if (((this->hasModifiers && !this->aura->AuraDamageData->Enabled) && !this->aura->AuraAbsorbData->Enabled) && !this->aura->AuraHealData->Enabled) {
if (AuraScript::ShouldApplyModifiers(target, this->aura->Time, caster, spellScale)) {
this->ApplyModifiers(target);
}
return;
}
if (this->aura->AuraDamageData->Enabled) {
AuraScript::AddOrRefreshDamageAuraDataToTarget(target, caster, spellScale, this->aura->Time, this->aura->AuraDamageData->Tick, AuraScript::CalculateDamage(caster, target, spellScale));
}
if (this->aura->AuraHealData->Enabled) {
AuraScript::AddOrRefreshHealAuraDataToTarget(target, caster, spellScale, this->aura->Time, this->aura->AuraHealData->Tick, AuraScript::CalculateHeal(caster, target, spellScale));
}
if (this->aura->AuraAbsorbData->Enabled) {
AuraScript::AddOrRefreshShieldAuraDataToTarget(target, caster, spellScale, this->aura->Time, AuraScript::CalculateAbsorb(caster, target, spellScale));
}
}
void GenericAuraScript::DeApply(WorldEntity* target, AuraData* data)
{
if (this->hasModifiers && AuraScript::ShouldRemoveModifiers(target)) {
this->RemoveModifiers(target);
}
}
bool GenericAuraScript::AuraUpdate(WorldEntity* target, AuraData* data)
{
bool flag = false;
if (this->aura->AuraDamageData->Enabled) {
flag = AuraScript::UpdateDamageAura(target, data);
}
if (this->aura->AuraHealData->Enabled) {
bool flag2 = AuraScript::UpdateHealAura(target, data);
if (!flag) {
flag = flag2;
}
}
if (!this->aura->AuraDamageData->Enabled && !this->aura->AuraHealData->Enabled) {
return AuraScript::AuraUpdate(target, data);
}
return flag;
}
void GenericAuraScript::POnBeforeDamage(SpellDamageInfo* data, AuraData* auraData)
{
if (this->aura->AuraAbsorbData->Enabled) {
AuraScript::AbsorbPOnBeforeDamage(data, auraData);
}
}
void GenericAuraScript::COnAdded(WorldEntity* target, Aura* data, AuraData* auraData)
{
this->ApplyEffect(target);
}
void GenericAuraScript::COnRemoved(WorldEntity* target, Aura* data)
{
this->RemoveEffect(target);
}
void GenericAuraScript::ApplyEffect(WorldEntity* target)
{
if (!this->aura->AuraEffectData->Enabled) {
return;
}
if (this->aura->AuraEffectData->EffectPoint1 != EffectPoints::NONE) {
AuraScript::AddEffect(target, this->aura->AuraEffectData->EffectPrefab, this->aura->AuraEffectData->EffectPoint1, );
}
if (this->aura->AuraEffectData->EffectPoint2 != EffectPoints::NONE) {
AuraScript::AddEffect(target, this->aura->AuraEffectData->EffectPrefab, this->aura->AuraEffectData->EffectPoint2, );
}
}
void GenericAuraScript::RemoveEffect(WorldEntity* target)
{
if (!this->aura->AuraEffectData->Enabled) {
return;
}
if (this->aura->AuraEffectData->EffectPoint1 != EffectPoints::NONE) {
AuraScript::RemoveEffect(target, this->aura->AuraEffectData->EffectPoint1);
}
if (this->aura->AuraEffectData->EffectPoint2 != EffectPoints::NONE) {
AuraScript::RemoveEffect(target, this->aura->AuraEffectData->EffectPoint2);
}
}
void GenericAuraScript::ApplyModifiers(WorldEntity* target)
{
for (int i = 0; i < this->aura->GenericAuraScriptData->AttributeModifiers->Count; i += 1) {
GenericAuraScriptAttributeHelper* genericAuraAttributeHelper = this->aura->GenericAuraScriptData->AttributeModifiers->GetData(i);
AuraScript::AddStatModifier(target, genericAuraAttributeHelper->Stat, genericAuraAttributeHelper->MaxMod, genericAuraAttributeHelper->PercentMod);
}
}
void GenericAuraScript::RemoveModifiers(WorldEntity* target)
{
for (int i = 0; i < this->aura->GenericAuraScriptData->AttributeModifiers->Count; i += 1) {
GenericAuraScriptAttributeHelper* genericAuraAttributeHelper = this->aura->GenericAuraScriptData->AttributeModifiers->GetData(i);
AuraScript::RemoveStatModifier(target, genericAuraAttributeHelper->Stat);
}
}
*/