entity_spell_system/Queued/ASDef_SpellSystem/SpellEffectStartPosition.h
2019-04-20 14:02:55 +02:00

20 lines
431 B
C++

#pragma once
#include <System/System.h>
#include "MonoBehaviour.h"
#include "Vector3.h"
#include "Transform.h"
using namespace UnityEngine;
using namespace System;
class SpellEffectStartPosition : public virtual MonoBehaviour, public virtual Object
{
public:
Vector3* startPosition;
public:
Vector3* getStartPosition();
public:
void setStartPosition(Vector3* value);
public:
void SetSartPosition(Transform* start);
};