#pragma once #include #include "MonoBehaviour.h" #include "Vector3.h" #include "Transform.h" using namespace UnityEngine; using namespace System; class SpellEffectStartPosition : public virtual MonoBehaviour, public virtual Object { public: Vector3* startPosition; public: Vector3* getStartPosition(); public: void setStartPosition(Vector3* value); public: void SetSartPosition(Transform* start); };